The Beast Fears Fire - Frighteners

Frighteners [Hardship 2]
Impulse - Frighteners Gonna Frighten


People don't tend to meet frighteners on purpose. These spiders are not social, even amongst their own species or other spiders, let alone entirely different phyla of creature. These are the ones that stay away from everything, the ones with bristles and warning coloration, the ones with bio-luminescent glands and elaborate threat displays. Some people aren't put off by the great spiders (I don't know how they manage), but everyone is afraid of the frighteners. They, meaning the people and the spiders both, can't really help it.

Frighteners are strong contributors to the defense of their communities. Though they are capable of doing other things, their main contribution is the creation of pheromones. Frighteners have amazing senses of smell, which is a good thing because their vision is poor even by spider standards and their hearing isn't as good as most of their brethren. Their bodies can generate pheromones that can affect a wide variety of creature, from the very sharp nosed to the decidedly not. They can tailor their mixtures to the creature they mean to repel and encode complex messages in the chemicals they leave about. Unfortunately, humans can't decipher these messages, even if they are able to stick around where they are left. They generally tell us GET OUT GET OUT GET OUT.

Harm 2 or Peril[Terrified, Lured, Drowsy or Panicked] Frighteners don't tend to have strong fangs, either, and their venom, while tissue destroying, is not terribly strong. Their main mode of defense is pheromonal. These pheromones, depending on the mixture, will cause certain neurological effects in those who smell them (humans, rukh, goblins, elves and corbins cannot detect any scent to these pheromones, but wolves, ghouls, silver coats in opossum form, and other spiders can). A frightener can tailor a pheromone to a certain species and a certain effect, or leave it broad. Accomplished frighteners can create pheromones that affect spirits other than elves (elves are as affected by these pheromones as humans because of their closeness to humanity, most spirits, even those of the dead, aren't). Frighteners use lure pheromones to attract prey (whatever's handy), drowsy ones to help subdue it and fear-related ones to drive off rivals other predators.

Encountering frightener pheromones requires a Hold Steady Against Adversity. If someone wishes to play a Frightener and brew up their own pheromones, they can use the following:

Smelt it/Dealt it
When you want to make someone or something come hither, go thither or take a nap while you bite them because of something they smell, face Hardship

On a Hit, choose one of (Everybody/Certain Species) and one of (Terrify/Panic/Lure/Drowsy/Message [Spiders Only])
On a Hard Hit, combine up to 5 choices above anyway you want (e.g. Frighten Humans and Wolves, Lure Rabbits and Deer)
On a Miss, choose as for a Hit, but I choose something else your pheromones do (e.g. Lure Trolls).

The Spiders that Bite May Find You Tonight.
Some frighteners can get truly creative with their pheromonal concoctions (feel free to make up new Abilities for interested players of frighteners). many of which end up in goblin markets as perfumes, repellants and other, less ethical things. Money spiders also carry more limited stocks (for political purposes, mostly. If goblins sell something evil, well, a spider can hardly control what the goblins will do...) Some frighteners are also able to throw different colors of bioluminsecent fluid into the mix, and some can get very artistic in their applications.

Frightener Player characters have The Laboratory in my Abdomen instead of Silk. While they do produce silk, it's not terribly useful like other spiders'. If a frigthener has the Fictional Science ability, they can use their own bodies as workspace.

SCIENCE
Workspace – You have a scientific workspace with sciencey equipment which you can use to do FICTIONAL SCIENCE, which is a lot more like magic than real science. You can use this workspace to make things or analyze samples and evidence to get clues. This workspace counts as Gear equal to your Nature against Ignorance to help you Look For Clues, and also, if you want to make a thing, name the thing and…
Face Want

Hit You can make the thing, but you choose 1 and the Moderator chooses 1 (Takes Time | Need a Fuckton of Jingle | Need Something Hard to Find | Need Help to Make | Works Only Once | Not Exactly Stable).
Hard Hit You choose 1.
Miss You chose 1 and the Moderator chooses 2.
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Published on February 13, 2013 11:15
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