The Beast Fears Fire - Weavers
Weavers [Disaster 2]
Impulse - Weavers Gonna Weave.
It's hard to get proportions on the populations of the different species that comprise the collective nations of the spiders, but weavers seem the most common, or, at least the ones we see the most. Compared to most other classes of giant spider, the different weaver species seem one of the more comforting. They don't have a lot of the same alien preoccupations as the other spiders; they aren't as social as money spiders or mimic spiders, but money spiders always approach a deal like it was prey, and mimic spiders, well, you know their true form is going to make you despair. Weavers are the working man's spider. They build things, they make things, they try to keep their families fed, and if they have to drain a small animal of its blood every couple of days, well, that's not a lot different than anyone.
I mean, it's different, but it's not hard to understand. Weavers are the builders of spider society. They are also the primary soldiers, which seems a little weird since there are spiders in the forests much more adept at violent confrontation than they, but it makes more sense once you start to realize that medicine is a concept only a couple of generations old among spiders, and that they are quite aware that any fight can be fatal, or, worse, disabling. Without supernatural intervention, spiders don't heal as easily as critters with endoskeletons, and so they prefer to set traps and leave barriers to defend their settlements.
Weaver spiders tend to be very sleek and dextrous, they don't need as many bristles as many other spiders since they use their webs and silk to sense things, and they are always leaving silk around. Weaver silk is, without a doubt, the strongest substance going proportionally, and weavers are good at making traps, tripwires and all sorts of structures with it, and practice long and hard at positioning.
Harm 1/Peril - Poisoned or Paralyzed Weavers don't have very strong fangs, but they have decently strong poison, usually of the neurotoxic variety, causing either generalized weakness and sickness or paralysis. Weavers are more adept with their webs and silk than any other classification of great spider and can make some downright diabolical traps.
If you are facing a weaver who doesn't like you, use Would You Like to Play a Game from the Ogre entry to handle that. If you are a weaver, and you'd like to do this to someone else, on the other hand...
Come into my Parlour
When you want to trap, delay or lead an enemy to grief with your fiendish traps, face Disaster
On a Hit, choose 1 thing that happens to your enemy (Blocked from Route, Trapped Temporarily, Cause Harm, Ripe for Ambush [+1 Hit Forward to face your target]).
On a Hard Hit, choose 2 things.
On a Miss, Moderator Hard Move.
I can't walk out
Weaver silk, once it's properly washed, is amazing stuff and the backbone of trade between the spiders and other species. Weavers sometimes use it to make armor for themselves, other spiders and allied creatures. Silk armor has the distinction of being extremely light for its strength and protective capabilities. It is also the only form of armor effective against guns, which would be really important if guns weren't as rare as they are.
Impulse - Weavers Gonna Weave.
It's hard to get proportions on the populations of the different species that comprise the collective nations of the spiders, but weavers seem the most common, or, at least the ones we see the most. Compared to most other classes of giant spider, the different weaver species seem one of the more comforting. They don't have a lot of the same alien preoccupations as the other spiders; they aren't as social as money spiders or mimic spiders, but money spiders always approach a deal like it was prey, and mimic spiders, well, you know their true form is going to make you despair. Weavers are the working man's spider. They build things, they make things, they try to keep their families fed, and if they have to drain a small animal of its blood every couple of days, well, that's not a lot different than anyone.
I mean, it's different, but it's not hard to understand. Weavers are the builders of spider society. They are also the primary soldiers, which seems a little weird since there are spiders in the forests much more adept at violent confrontation than they, but it makes more sense once you start to realize that medicine is a concept only a couple of generations old among spiders, and that they are quite aware that any fight can be fatal, or, worse, disabling. Without supernatural intervention, spiders don't heal as easily as critters with endoskeletons, and so they prefer to set traps and leave barriers to defend their settlements.
Weaver spiders tend to be very sleek and dextrous, they don't need as many bristles as many other spiders since they use their webs and silk to sense things, and they are always leaving silk around. Weaver silk is, without a doubt, the strongest substance going proportionally, and weavers are good at making traps, tripwires and all sorts of structures with it, and practice long and hard at positioning.
Harm 1/Peril - Poisoned or Paralyzed Weavers don't have very strong fangs, but they have decently strong poison, usually of the neurotoxic variety, causing either generalized weakness and sickness or paralysis. Weavers are more adept with their webs and silk than any other classification of great spider and can make some downright diabolical traps.
If you are facing a weaver who doesn't like you, use Would You Like to Play a Game from the Ogre entry to handle that. If you are a weaver, and you'd like to do this to someone else, on the other hand...
Come into my Parlour
When you want to trap, delay or lead an enemy to grief with your fiendish traps, face Disaster
On a Hit, choose 1 thing that happens to your enemy (Blocked from Route, Trapped Temporarily, Cause Harm, Ripe for Ambush [+1 Hit Forward to face your target]).
On a Hard Hit, choose 2 things.
On a Miss, Moderator Hard Move.
I can't walk out
Weaver silk, once it's properly washed, is amazing stuff and the backbone of trade between the spiders and other species. Weavers sometimes use it to make armor for themselves, other spiders and allied creatures. Silk armor has the distinction of being extremely light for its strength and protective capabilities. It is also the only form of armor effective against guns, which would be really important if guns weren't as rare as they are.
Published on February 12, 2013 10:50
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