The Beast Fears Fire - Dragons
Dragons
Impulse - To Destroy the Land
Dragons are rare. Dragons tend to prefer the mountains. They are intelligent, conversant, but not at all human. They are usually hungry. They are usually impulsive. They don't really care about much of anything, even when they form bonds. Some don't form bonds. Dragons don't gather wealth. A person who goes to face a dragon or roost of dragons and expects to come home rich or come home at all has a name and that name is fool.
Dragons tend toward 8 to 10 meters, tip to tail, though there are solitary great dragons that manage up to 40 meters, and are the largest animals in the world. Most dragons have wings, and while their wingspans are impressive, they don't justify dragon flight, but dragons do fly. Beyond that - they have a reptilian appearance but are warm blooded, they possess a serpentine body with varying numbers of limbs (and, in some cases, heads), their coloration tends toward warning rather than camouflage (though sapients are the only thing that ever manage to prey on them), there is very little tying them together outside of behavior.
Dragons destroy. Some of the more thoughtful dragons argue that this is a necessity and a moral good, but to all outsiders and most less-thoughtful dragons, this is mostly hunger and boredom. A dragon or roost will stake out a territory as their own and then systematically destroy everything within it until nothing growing remains and no two stones are vertically stacked. Luckily, dragons spend almost all of their considerable lifespans in varying stages of torpor and hibernation.
How to Make Your Dragon Lesser dragons get 9 to divide between Dragon Moves for their thresholds and Harm 3. Greater Dragons get 12 and Harm 4. Their Thresholds should be no less than 2 and no greater than 6. Dragons don't need to have all of the available Dragon Moves, and absence of one doesn't necessarily mean the dragon doesn't have that capability (e.g. not having Dragon Breath doesn't mean the dragon can't spew forth something nasty when it has the mind to do so), it just means that those are not the capabilities that the dragon uses when threatened or threatening.
Dragon's Breath
Most dragons can open their mouth and spew out something horrible when they have a mind. If you're facing a dragon who likes to do this in confrontation, face Disaster
On a Hit, you avoid the destruction and can respond however you choose. The Moderator can have the dragon use this Move again as a Soft Move.
On a Hard Hit, either something you have done or something the dragon has done prevents it from breathing forth terror again.
On a Miss, you take what the dragon is giving in the face. Suffer Harm and a Peril that is appropriate to the substance or energy the dragon breathes (On Fire, Chilled, Poisoned, Sick, Stunned, etc.)
Dragon's Blood
Dragon blood is usually incredibly poisonous and occasionally caustic. Some dragons are able to bleed a little through their scales so that any contact with them causes contact with their poisonous blood. If you come into contact with a dragon's blood through injuring it or touch, face Hardship
On a Hit, you avoid the blood and get a sense of where you don't want to stand when stabbing the thing. Continue stabbing away.
On a Hard Hit, your body does the thing that sometimes happens to a person when exposed to dragon's blood and you get supercharged for fighting that particular dragon. Gain +1 Hit forward for all moves you make against this dragon.
On a Miss, you suffer Harm and are Poisoned and Sick. Poor bastard.
Dragon's Guise
Dragons are pretty mutable creatures in form in the first place, so it shouldn't be surprising that some dragons are accomplished shape shifters, who are really good at messing with people who are hunting for them. When you begin the hunt against a dragon who has this inclination and capability, face Ignorance.
On a Hit, you can draw out or track down the dragon and confront it.
On a Hard Hit, you catch the dragon up vulnerable and get +1 Hit forward on your next move against it.
On a Miss, the Moderator gets a hard move as the disguised dragon messes with your lives.
Dragon's Dread
Dragons are fucking terrifying. When you first see the dragon, face Malevolence.
On a Hit, you master your fear and may fight the dragon.
On a Hard Hit, you master your fear and strike while the dragon expects you to cower. Inflict great harm.
On a Miss, the Dread overtakes you. You may choose to turn and run or stay and suffer Harm as stated from shock and terror. In either case, you suffer the Peril Dread.
Dragon's Arsenal
Dragons have claws and scales and teeth, and while some choose to use more refined weapons to take down their prey and enemies, most are only too happy to wade in there, swiping and biting. When you engage a dragon at close range, face Violence.
On a Hit, you Harm the dragon and suffer 1 Harm in return.
On a Hard Hit, you get a Hard Hit as normal when facing Violence.
On a Miss, the Moderator gets to choose a Hard Hit option for the dragon against you, from both the Hard and Soft options.
Dragon's Flight
Most dragons are not great fliers, but they can fly, which is remarkable, considering. Those who can relentlessly patrol their territories, looking for food, intruders, and something to wreck. When you travel in a dragon's territory, face Want
On a Hit, you can confront or avoid the dragon as you wish.
On a Hard Hit, you can confront the dragon when it is vulnerable, gaining +1 Hit Forward on your first Move against it or you can avoid the dragon's notice entirely and reach your destination with it none the wiser.
Every item is covered in gold!
There are esoteric and practical uses for every part of a dragon. Seriously. Medicines, talismans, reagents, magical power sources, weapons... If anything, its the remains of a dragon that give any credence to the stories that dragons collect wealth. In a sense, they are wealth. There are rumors of a small roost of dragons up on the Surlycrow Plateau, and maybe another somewhere way up north in Murren, but no one has seen a dragon in Crickton in over twice living memory. Dragons can sleep years at a time between 3-9 month active periods. What are the odds that one or more of them will show up now?
Impulse - To Destroy the Land
Dragons are rare. Dragons tend to prefer the mountains. They are intelligent, conversant, but not at all human. They are usually hungry. They are usually impulsive. They don't really care about much of anything, even when they form bonds. Some don't form bonds. Dragons don't gather wealth. A person who goes to face a dragon or roost of dragons and expects to come home rich or come home at all has a name and that name is fool.
Dragons tend toward 8 to 10 meters, tip to tail, though there are solitary great dragons that manage up to 40 meters, and are the largest animals in the world. Most dragons have wings, and while their wingspans are impressive, they don't justify dragon flight, but dragons do fly. Beyond that - they have a reptilian appearance but are warm blooded, they possess a serpentine body with varying numbers of limbs (and, in some cases, heads), their coloration tends toward warning rather than camouflage (though sapients are the only thing that ever manage to prey on them), there is very little tying them together outside of behavior.
Dragons destroy. Some of the more thoughtful dragons argue that this is a necessity and a moral good, but to all outsiders and most less-thoughtful dragons, this is mostly hunger and boredom. A dragon or roost will stake out a territory as their own and then systematically destroy everything within it until nothing growing remains and no two stones are vertically stacked. Luckily, dragons spend almost all of their considerable lifespans in varying stages of torpor and hibernation.
How to Make Your Dragon Lesser dragons get 9 to divide between Dragon Moves for their thresholds and Harm 3. Greater Dragons get 12 and Harm 4. Their Thresholds should be no less than 2 and no greater than 6. Dragons don't need to have all of the available Dragon Moves, and absence of one doesn't necessarily mean the dragon doesn't have that capability (e.g. not having Dragon Breath doesn't mean the dragon can't spew forth something nasty when it has the mind to do so), it just means that those are not the capabilities that the dragon uses when threatened or threatening.
Dragon's Breath
Most dragons can open their mouth and spew out something horrible when they have a mind. If you're facing a dragon who likes to do this in confrontation, face Disaster
On a Hit, you avoid the destruction and can respond however you choose. The Moderator can have the dragon use this Move again as a Soft Move.
On a Hard Hit, either something you have done or something the dragon has done prevents it from breathing forth terror again.
On a Miss, you take what the dragon is giving in the face. Suffer Harm and a Peril that is appropriate to the substance or energy the dragon breathes (On Fire, Chilled, Poisoned, Sick, Stunned, etc.)
Dragon's Blood
Dragon blood is usually incredibly poisonous and occasionally caustic. Some dragons are able to bleed a little through their scales so that any contact with them causes contact with their poisonous blood. If you come into contact with a dragon's blood through injuring it or touch, face Hardship
On a Hit, you avoid the blood and get a sense of where you don't want to stand when stabbing the thing. Continue stabbing away.
On a Hard Hit, your body does the thing that sometimes happens to a person when exposed to dragon's blood and you get supercharged for fighting that particular dragon. Gain +1 Hit forward for all moves you make against this dragon.
On a Miss, you suffer Harm and are Poisoned and Sick. Poor bastard.
Dragon's Guise
Dragons are pretty mutable creatures in form in the first place, so it shouldn't be surprising that some dragons are accomplished shape shifters, who are really good at messing with people who are hunting for them. When you begin the hunt against a dragon who has this inclination and capability, face Ignorance.
On a Hit, you can draw out or track down the dragon and confront it.
On a Hard Hit, you catch the dragon up vulnerable and get +1 Hit forward on your next move against it.
On a Miss, the Moderator gets a hard move as the disguised dragon messes with your lives.
Dragon's Dread
Dragons are fucking terrifying. When you first see the dragon, face Malevolence.
On a Hit, you master your fear and may fight the dragon.
On a Hard Hit, you master your fear and strike while the dragon expects you to cower. Inflict great harm.
On a Miss, the Dread overtakes you. You may choose to turn and run or stay and suffer Harm as stated from shock and terror. In either case, you suffer the Peril Dread.
Dragon's Arsenal
Dragons have claws and scales and teeth, and while some choose to use more refined weapons to take down their prey and enemies, most are only too happy to wade in there, swiping and biting. When you engage a dragon at close range, face Violence.
On a Hit, you Harm the dragon and suffer 1 Harm in return.
On a Hard Hit, you get a Hard Hit as normal when facing Violence.
On a Miss, the Moderator gets to choose a Hard Hit option for the dragon against you, from both the Hard and Soft options.
Dragon's Flight
Most dragons are not great fliers, but they can fly, which is remarkable, considering. Those who can relentlessly patrol their territories, looking for food, intruders, and something to wreck. When you travel in a dragon's territory, face Want
On a Hit, you can confront or avoid the dragon as you wish.
On a Hard Hit, you can confront the dragon when it is vulnerable, gaining +1 Hit Forward on your first Move against it or you can avoid the dragon's notice entirely and reach your destination with it none the wiser.
Every item is covered in gold!
There are esoteric and practical uses for every part of a dragon. Seriously. Medicines, talismans, reagents, magical power sources, weapons... If anything, its the remains of a dragon that give any credence to the stories that dragons collect wealth. In a sense, they are wealth. There are rumors of a small roost of dragons up on the Surlycrow Plateau, and maybe another somewhere way up north in Murren, but no one has seen a dragon in Crickton in over twice living memory. Dragons can sleep years at a time between 3-9 month active periods. What are the odds that one or more of them will show up now?
Published on February 02, 2013 13:20
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