The Beast Fears Fire - Trokkar
Trying to knock these ones out before the New Year so we can ring in 2013 with the Fuck-You Dungeon Critters
Trokkar [Want 2]
Impulse - Feed the Fire.
The trokkar are probably the oldest of the surviving ash weapons, made back in the days when the Ash people were certain that they were going to lose, but only beginning to fear that they might die. They made the creatures as a cheap, quick soldiers to bolster their numbers, but given the costs of making them over time, it's possible that the trokkar were as responsible for the destruction of the Ash as anything else.
Trokkar are slightly shorter than human adults, blocky figures carved to look like soldiers in the long coats and uniforms of the old Ash army, with animal heads. Horses, Elk, and cattle seem to be the most common, but goats, mountain sheep and even elephants are possible. Their movements are stiff and jerky, accompanied with crackling and popping sounds as they go. Trokkar are extremely hot to the touch, and shower sparks when handled roughly.
Anyone with the formula can make trokkar, they just need a bonfire and sufficient fuel to burn. The sufficient fuel part becomes an issue pretty quickly, since the fire needs the fuel to generate the trokkar, and the trokkar are only active for as long as the fire is going. Ash trokkar respond to the commands of the person who lit the fire, but left to their own devices, trokkar will go and gather anything they can grab that they think will burn and bring it back to the fire, plant or animal matter. Left unattended, a bonfire of trokkar will continue to maintain and feed the fire, expanding their numbers and consuming just about everything they can find.
Harm - 2 While getting beaten with a 50 kilogram lit charcoal briquette is every bit as alarming and unpleasant as it sounds, trokkar aren't very good fighters, pursue marked targets mindlessly and are quite vulnerable to water in any form (immersion destroys them). Fighting in a group of them can be quite dangerous, thanks to the heat, especially in close quarters. Trokkar will fight to defend their bonfire from anyone not marked as an ally by the one who lit it.
The biggest difficulties in facing trokkar are in the logistics of the undertaking and the biggest dangers of the trokkar are to the environment. Left unchecked, trokkar have been able to bring ruin to the land in a 100 kilometer radius.
Feeding the Fire
When you are attempting to extinguish a trokkar bonfire, face Want.
On a Hit, you find the fire, defeat some of its guards, work toward extinguishing it and gain 1 forward on your next attempt to extinguish it.
On a Hard Hit, you extinguish the fire. The trokkar cool and crumble to ash.
On a Miss, the trokkar stymie and drive you off, causing you to suffer Harm as stated.
It smoked all night and it smoked all day
Trokkar did get deployed at some point during the war with the West, and a large portion of western Savel burned because of it; it was during the destruction that the limits of trokkar range was discovered. At it's height, the Savel bonfire may have supported up to 25000 trokkar. No one knows what cost the bonfires that the Ash lit took from them, but historical accounts hold that the fires themselves were housed in huge temples built for the purpose, and that priests oversaw the maintenance of the fire.
Trokkar will happily throw anything that is capable of burning in the fire and will not pay much attention to what it is. Hilarity ensues when something you wanted to keep ends up in the hands of a trokkar trudging off to the fire. It's worth noting that a bonfire can become a pyre for a lot of folks who died untimely deaths, which brings with it the possibility of haunting, particularly if a trokkar grabs someone who isn't quite dead before they end up in the fire. Enough trokkar victims and you can end up with a phantom or specter on your hands, once the fire is out.
Trokkar [Want 2]
Impulse - Feed the Fire.
The trokkar are probably the oldest of the surviving ash weapons, made back in the days when the Ash people were certain that they were going to lose, but only beginning to fear that they might die. They made the creatures as a cheap, quick soldiers to bolster their numbers, but given the costs of making them over time, it's possible that the trokkar were as responsible for the destruction of the Ash as anything else.
Trokkar are slightly shorter than human adults, blocky figures carved to look like soldiers in the long coats and uniforms of the old Ash army, with animal heads. Horses, Elk, and cattle seem to be the most common, but goats, mountain sheep and even elephants are possible. Their movements are stiff and jerky, accompanied with crackling and popping sounds as they go. Trokkar are extremely hot to the touch, and shower sparks when handled roughly.
Anyone with the formula can make trokkar, they just need a bonfire and sufficient fuel to burn. The sufficient fuel part becomes an issue pretty quickly, since the fire needs the fuel to generate the trokkar, and the trokkar are only active for as long as the fire is going. Ash trokkar respond to the commands of the person who lit the fire, but left to their own devices, trokkar will go and gather anything they can grab that they think will burn and bring it back to the fire, plant or animal matter. Left unattended, a bonfire of trokkar will continue to maintain and feed the fire, expanding their numbers and consuming just about everything they can find.
Harm - 2 While getting beaten with a 50 kilogram lit charcoal briquette is every bit as alarming and unpleasant as it sounds, trokkar aren't very good fighters, pursue marked targets mindlessly and are quite vulnerable to water in any form (immersion destroys them). Fighting in a group of them can be quite dangerous, thanks to the heat, especially in close quarters. Trokkar will fight to defend their bonfire from anyone not marked as an ally by the one who lit it.
The biggest difficulties in facing trokkar are in the logistics of the undertaking and the biggest dangers of the trokkar are to the environment. Left unchecked, trokkar have been able to bring ruin to the land in a 100 kilometer radius.
Feeding the Fire
When you are attempting to extinguish a trokkar bonfire, face Want.
On a Hit, you find the fire, defeat some of its guards, work toward extinguishing it and gain 1 forward on your next attempt to extinguish it.
On a Hard Hit, you extinguish the fire. The trokkar cool and crumble to ash.
On a Miss, the trokkar stymie and drive you off, causing you to suffer Harm as stated.
It smoked all night and it smoked all day
Trokkar did get deployed at some point during the war with the West, and a large portion of western Savel burned because of it; it was during the destruction that the limits of trokkar range was discovered. At it's height, the Savel bonfire may have supported up to 25000 trokkar. No one knows what cost the bonfires that the Ash lit took from them, but historical accounts hold that the fires themselves were housed in huge temples built for the purpose, and that priests oversaw the maintenance of the fire.
Trokkar will happily throw anything that is capable of burning in the fire and will not pay much attention to what it is. Hilarity ensues when something you wanted to keep ends up in the hands of a trokkar trudging off to the fire. It's worth noting that a bonfire can become a pyre for a lot of folks who died untimely deaths, which brings with it the possibility of haunting, particularly if a trokkar grabs someone who isn't quite dead before they end up in the fire. Enough trokkar victims and you can end up with a phantom or specter on your hands, once the fire is out.
Published on December 31, 2012 11:56
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