The Beast Fears Fire - Ogres
Ogres [Disaster 5]
Impulse - to trap, torment and eat people. Sometimes, it's difficult to view transformation into one of the cruelties as an unmitigated curse. Certainly, your days among polite society are over, but ogres don't seem all that upset by it. Ogres appear to be pretty happy, as long as they have people to hurt. People who think about these things tend to agree that the impulse that gives rise to the ogre is that of bullying cruelty, the love of having someone in your power and terrifying them. Whether or not that is the impulse that created them, it certainly is the one that governs their behavior after transformation.
Ogres can twice the height of an adult human, and are proportioned to match, skinny to stocky. They tend toward long limbs, and long, lank hair. They have a distinctive odor, but aren't particularly dirty. They aren't particularly stupid, either, despite the fact that stories that feature them usually feature a cunning hero outwitting them. In fact, they can be downright brilliant in certain narrow areas of expertise, such as the making and placing of fiendish and deadly traps. Ogres love traps; making them, setting them, watching people fall into them and get maimed by them. Ogres tend toward a greenish coloration, which they can shift to match the forests and swamps in which they like to hang out (the are able to go gray and brown and white in the winter, too). Ogres have indefinite lifespans, but require the flesh of something sentient at regular intervals to maintain their own intellect and health.
Harm - 4/Moderator Hard Move Ogres are ridiculously strong and carry around weapons that make use of this fact (usually axes, clubs and saws. Yes, saws. No, it's not a good scene.), but they prefer to let their deathtraps and, better still, their not-quite-deathtraps do the work for them while they look on and taunt you.
Would You Like to Play a Game?
When you enter an ogre's trapped territory, face Disaster.
On a Hit, you can stay out of the traps, but you are also herded by their placement. Moderator gets a Soft Move.
On a Hard Hit, you can traverse the area safely or find the ogre without triggering any traps, your choice.
On a Miss, you walk right into a trap. Moderator gets a Hard Move.
I taught the killing game first
Ogres may be capable of reproducing. Fortunately, if this is the case, it happens so rarely, thanks to ogre misanthropy and miserableness, that it doesn't really affect the population. Ogres are extremely territorial, but they are willing to work with villains who impress them and/or are not any good to eat on an enterprise, if the enterprise is likely to give them the opportunity to try out new designs and eat people.
Ogres who were literate in life tend to like to sketch out their designs and write down records of making and using the traps they create. It's possible to approach an ogre with this quirk and trade large blank books to them and customized writing supplies, usually for safe passage. If you're lucky, and the ogre isn't too hungry. Also, some ogres have grimoires that are filled with technical notes and designs for all manner of weapons, traps and various other things, which can be worth a lot to the right person.
Impulse - to trap, torment and eat people. Sometimes, it's difficult to view transformation into one of the cruelties as an unmitigated curse. Certainly, your days among polite society are over, but ogres don't seem all that upset by it. Ogres appear to be pretty happy, as long as they have people to hurt. People who think about these things tend to agree that the impulse that gives rise to the ogre is that of bullying cruelty, the love of having someone in your power and terrifying them. Whether or not that is the impulse that created them, it certainly is the one that governs their behavior after transformation.
Ogres can twice the height of an adult human, and are proportioned to match, skinny to stocky. They tend toward long limbs, and long, lank hair. They have a distinctive odor, but aren't particularly dirty. They aren't particularly stupid, either, despite the fact that stories that feature them usually feature a cunning hero outwitting them. In fact, they can be downright brilliant in certain narrow areas of expertise, such as the making and placing of fiendish and deadly traps. Ogres love traps; making them, setting them, watching people fall into them and get maimed by them. Ogres tend toward a greenish coloration, which they can shift to match the forests and swamps in which they like to hang out (the are able to go gray and brown and white in the winter, too). Ogres have indefinite lifespans, but require the flesh of something sentient at regular intervals to maintain their own intellect and health.
Harm - 4/Moderator Hard Move Ogres are ridiculously strong and carry around weapons that make use of this fact (usually axes, clubs and saws. Yes, saws. No, it's not a good scene.), but they prefer to let their deathtraps and, better still, their not-quite-deathtraps do the work for them while they look on and taunt you.
Would You Like to Play a Game?
When you enter an ogre's trapped territory, face Disaster.
On a Hit, you can stay out of the traps, but you are also herded by their placement. Moderator gets a Soft Move.
On a Hard Hit, you can traverse the area safely or find the ogre without triggering any traps, your choice.
On a Miss, you walk right into a trap. Moderator gets a Hard Move.
I taught the killing game first
Ogres may be capable of reproducing. Fortunately, if this is the case, it happens so rarely, thanks to ogre misanthropy and miserableness, that it doesn't really affect the population. Ogres are extremely territorial, but they are willing to work with villains who impress them and/or are not any good to eat on an enterprise, if the enterprise is likely to give them the opportunity to try out new designs and eat people.
Ogres who were literate in life tend to like to sketch out their designs and write down records of making and using the traps they create. It's possible to approach an ogre with this quirk and trade large blank books to them and customized writing supplies, usually for safe passage. If you're lucky, and the ogre isn't too hungry. Also, some ogres have grimoires that are filled with technical notes and designs for all manner of weapons, traps and various other things, which can be worth a lot to the right person.
Published on December 22, 2012 12:06
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