The Beast Fears Fire - Necroleptes
Necroleptes [Want 4]
Impulse - Be the reason why we can't havenice things anything. So far, we have mostly been taking the live and let live, or whatever it is they do, approach for ghouls. Ghasts and Gholes and Kappha can make it hard, Goolies make it briefly impossible, if they are taking things you care about. Necroleptes throw that whole notion out the window. They are an enemy of everything that lives, and when they show up, you cannot ignore them. Necroleptes destroy everything, they tear up the land, topple trees at their roots, blight plants, poison water, and create acres of trench-and-tunnel labyrinths, dotted with sinkholes.
Necroleptes are about half again as tall as an adult human and three to four times as massive. They are huge, they have unhingable jaws, they are covered in black and blue and red marks that leak poisonous miasma into the land. Their hands are like badger paws that are the size of badgers. Necroleptes are capable of eating decaying plant matter as well as animal remains, which is probably for the better, since their metabolisms are kind of ridiculous, and they are constantly in or on the verge of hunger-fueled rage.
Harm 4 or Moderator Hard Move Necroleptes don't really have the luxury to wait for you to decay, so they'll just shovel you into their terrible, terrible mouth and start chewing. But that's assuming you find the thing without falling through the floor of their labyrinths, getting buried in a collapse or sinkhole or being poisoned by the toxic muck they leave everywhere.
So my Labyrinth's a Piece of Cake, is it?
When you travel in or through a necroleptes labyrinth, face Want.
On a Hit, you avoid the dangers of the place and choose 1: you find an exit, find the necroleptes, avoid the necroleptes, do not spend a long time wandering around lost.
On a Hard Hit, choose 2.
On a Miss, you run smack into the dangers of the labyrinth. Moderator gets a Hard Move.
It's only forever, not long at all.
Killing a necroleptes does not end the difficulties it causes. The remains of one of these things is toxic and very difficult to transport, handle or contain, and left to its own devices, it will poison the water and land in the area for years to come. The last necroleptes known to be killed in action in Crickton was only contained with the use of an artifact bought from a goblin market with a cost almost as terrible as the remains themselves.
Cleaning up after a necroleptes requires a gang, if not a force, and extraordinary means (what those means are is up to the Moderator). The Necroleptes remains a Threshold 4 opponent even in death.
This is Not a Place of Honor
When you attempt to use extraordinary means to contain or dispose of necroleptes remains, Face Want.
On a Hit, it is possible to contain the remains in place. The area around the remains will remain poisonous and desolate for five generations, but it won't spread.
On a Hard Hit, it is possible to dispose of the remains somewhere they won't cause harm or contain the remains so well the land can heal. It'll still take a generation for the area to restore itself, but you may live to see it happen.
On a Miss, inflict Harm as stated from exposure to the remains. The poison extends to what the ghoulish agenda wanted, the land is forever a wasteland.
The extent of the necroleptes' toxic effect is totally up to the Moderator in case of a miss.
Impulse - Be the reason why we can't have
Necroleptes are about half again as tall as an adult human and three to four times as massive. They are huge, they have unhingable jaws, they are covered in black and blue and red marks that leak poisonous miasma into the land. Their hands are like badger paws that are the size of badgers. Necroleptes are capable of eating decaying plant matter as well as animal remains, which is probably for the better, since their metabolisms are kind of ridiculous, and they are constantly in or on the verge of hunger-fueled rage.
Harm 4 or Moderator Hard Move Necroleptes don't really have the luxury to wait for you to decay, so they'll just shovel you into their terrible, terrible mouth and start chewing. But that's assuming you find the thing without falling through the floor of their labyrinths, getting buried in a collapse or sinkhole or being poisoned by the toxic muck they leave everywhere.
So my Labyrinth's a Piece of Cake, is it?
When you travel in or through a necroleptes labyrinth, face Want.
On a Hit, you avoid the dangers of the place and choose 1: you find an exit, find the necroleptes, avoid the necroleptes, do not spend a long time wandering around lost.
On a Hard Hit, choose 2.
On a Miss, you run smack into the dangers of the labyrinth. Moderator gets a Hard Move.
It's only forever, not long at all.
Killing a necroleptes does not end the difficulties it causes. The remains of one of these things is toxic and very difficult to transport, handle or contain, and left to its own devices, it will poison the water and land in the area for years to come. The last necroleptes known to be killed in action in Crickton was only contained with the use of an artifact bought from a goblin market with a cost almost as terrible as the remains themselves.
Cleaning up after a necroleptes requires a gang, if not a force, and extraordinary means (what those means are is up to the Moderator). The Necroleptes remains a Threshold 4 opponent even in death.
This is Not a Place of Honor
When you attempt to use extraordinary means to contain or dispose of necroleptes remains, Face Want.
On a Hit, it is possible to contain the remains in place. The area around the remains will remain poisonous and desolate for five generations, but it won't spread.
On a Hard Hit, it is possible to dispose of the remains somewhere they won't cause harm or contain the remains so well the land can heal. It'll still take a generation for the area to restore itself, but you may live to see it happen.
On a Miss, inflict Harm as stated from exposure to the remains. The poison extends to what the ghoulish agenda wanted, the land is forever a wasteland.
The extent of the necroleptes' toxic effect is totally up to the Moderator in case of a miss.
Published on December 21, 2012 10:01
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