WIZ WAR, That Game Min and Russel Play in GEOGRAPHY CLUB? It’s Back in Print!

Readers of Geography Club may be curious about a board game that Russel and Min play in the opening chapters (when Min and Russel come out to each other).


It is, in fact, a real game, a terrific one that I’ve spent many hours playing with my friends. But even when I was writing Geography Club (in 2000 and 2001), I knew that the game was out-of-print and that it was extremely different to get a copy.


Good news! It’s back in print!


I can’t recommend it highly enough. The basic idea is that two (or more) wizards are in the middle of a intense magic battle, but victory or defeat depends as much on strategy as on your various spells. Once a spell is cast, it can be countered, subverted, or reflected — and then countered, subverted, or  reflected again by the casting wizard.


(Needless to say, it was the perfect game for Min and Russel to play when they’re revealing secrets to each other.)


Anyway, it’s that kind of great game that is part luck and part strategy. And when I’m done with a good game, I’m usually flushed with sweat and exhilarated, exactly the way I am when I’ve just seen a fantastic play or read a terrific book.


Check it out!


 


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Published on September 10, 2012 17:15
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