The original boxes
In this detailed post series,I discuss the evolution of the five World of Warcraft endgames from both a player and game design perspective.
Why Endgames – and a bit on leveling
For the most part, leveling a character in VanillaWorld of Warcraft wasn’t too different than in most single player RPGs. Sure, helpful or hurtful players sped up or slowed down your leveling rate, but you rarely required others. Dungeons were an exception, as these always required five players, but you...
Published on October 29, 2012 07:04