How to Write Vivid Scenes part 2
Last week I talked about how to write vivid scenes by focusing on action and dialogue (not summary) and by including conflict. Now let's explore how to link those scenes for the best dramatic impact.
Connecting Scenes
Each scene is a mini-story, with its own climax. Each scene should lead to the next and drive the story forward, so all scenes connect and ultimately drive toward the final story climax.

In Rattled (written as Kris Bock), the big story question is, “Will Erin find the treasure before the bad guys do?” There may also be secondary questions, such as, “Will Erin find love with the sexy helicopter pilot?” but one main question drives the plot.
Throughout the work of fiction, the main character works toward that story goal during a series of scenes, each of which has a shorter-term scene goal. For example, in Erin’s attempt to find the treasure, she and her best friend Camie must get out to the desert without the bad guys following; they must find a petroglyph map; and they must locate the cave.
You should be able to express each scene goal as a clear, specific question, such as, “Will Erin and Camie get out of town without being followed?” If you can’t figure out your main character’s goal in a scene, you may have an unnecessary scene or a character who is behaving in an unnatural way.
Yes, No, Maybe
Scene questions can be answered in four ways: Yes, No, Yes but…, and No and furthermore….

Truly happy scene endings usually don’t have much conflict, so save that for the last scene.
If the answer to the scene question is “No,” then the character has to try something else to achieve that goal. That provides conflict, but it’s essentially the same conflict you already had. Too many examples of the character trying and failing to achieve the same goal, with no change, will get dull.
An answer of “Yes, but…” provides a twist to increase tension. Maybe a character can get what she wants, but with strings attached. This forces the character to choose between two things important to her or to make a moral choice, a great source of conflict. Or maybe she achieves her goal but it turns out to make things worse or add new complications. For example, in Rattled , the bad guys show up in the desert while Erin and Camie are looking for the lost treasure cave. The scene question becomes, “Will Erin escape?” This is answered with, “Yes, but they’ve captured Camie,” which leads to a new set of problems.

One way or another, the scene should end with a clear answer to the original question. Ideally that answer makes things worse. The next scene should open with a new specific scene goal (or occasionally the same one repeated) and probably a review of the main story goal. Here’s an example from The Eyes of Pharaoh :

Over the course of a novel, each end-of-scene failure should get the main character into worse trouble, leading to a dramatic final struggle.
Next week: Using Cause and Effect
In Advanced Plotting , you’ll get two dozen essays like this one on the craft of writing, plus a detailed explanation of the Plot Outline Exercise, a powerful tool to identify and fix plot weaknesses in your manuscripts. Buy Advanced Plotting

Published on October 19, 2012 04:00
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