Skyrim Distance Drawing







One annoying feature of Elder Scrolls V: Skyrim by Bethesda Softworks is the scenery popping into place—which is to say the high resolution textures replacing the low resolution textures—worst of all the appearance of frozen waterfalls. Sometimes it seems one has to get awfully close to the waterfall before the gorgeous animated water appears. The fish leap up the ugly block of water without a care. Setting distance sliders to maximum doesn’t help the waterfalls. If the artists had created nicer looking low-resolution waterfalls, this might not be as much a bother.


I’m not the only one concerned. Players found a solution within weeks of Skyrim’s release. Read the details on Skyrim Ivarstead, x=7


Why didn’t Bethesda Softworks increase the uGrids value in the higher details presets? My guess is stability. The game had some texture loading issues in the early versions, and apparently they could not find a workable solution if the player decides to lower their detail preset without corrupting the saved-game file. Maybe a future patch will fix things.

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Published on August 29, 2012 20:09
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