Go Easy On Yourself
Go easy on yourself. Your game doesn't have to be perfect. Your voices don't need to be spot on. It's fine to look things up in your books at the table or ask your friends for clarification on a rule.
Online discourse in the RPG hobby helps us game masters expand our knowledge of RPGs tremendously. We're able to get the opinions of thousands of other game masters and use those experiences to shape our own style when we sit down with our friends and run our games.
But there's a risk. We hear it when we discuss the "Mercer Effect" in which GMs worry that players expect Critical Role levels of performance from our games and are disappointed when it turns out to be a normal game.
My expectation, based on some data, is that the Mercer effect isn't as much of a problem as some GMs might think. Most players just want to enjoy a game. They don't need (and shouldn't expect) Hollywood-level performances around our tables.
Going beyond this concern, though, I hear GMs who put a lot of pressure on themselves for things like
A-tier NPC voice worksuper rich and deep storylinesperfectly executed combat tacticsawe-inspiring location descriptionsdeep interwoven character backgroundsand so on.
RPGs offer us an incredible opportunity to get together with our friends and share awesome creative stories together. But they're also just games. Your players just want a good time and to see their characters do awesome stuff. It's ok to screw up an NPC's voice, forget their name, or forget they even exist. It's ok to fall back on your players to help you fill in parts of the game you might have dropped. It's ok to forget some monster abilities or forget to mention a crucial description of a room only to remember it later.
You don't need to be perfect to run a fun game. Focus on the fundamentals that make games great:
Let the story unfold during the game.Be fans of the characters and their heroic activities.Prepare what you need to help you improvise at the table.Focus on what makes sense in the world and adjust as needed to ensure the game remains fun.Focus on the friends in front of you, the session you're running, and the characters they're playing.Seek positive feedback to ensure the game's heading in the right direction.It's fine to seek to improve in our craft as game masters. Take in new information, advice, tips, tricks, tools, and other stuff. Continually hone your GMing technique bit by bit. Seek to improve session by session.
But go easy on yourself at the same time. Focus on your friends and your game and having a great time.
More Sly Flourish StuffEach week I record an episode of the Lazy RPG Talk Show (also available as a podcast) in which I talk about all things in tabletop RPGs.
Last Week's Lazy RPG Talk Show TopicsHere are last week's topics with time stamped links to the YouTube video.
Published Adventures, Use Agnostic Tools, Vathrix UnchainedLazy DM's Workbook in NY MagazineJustice Arman on Mastering DungeonsD&D Starter Set Ad and LiveplayIs WOTC Being a Good Steward of the RPG Hobby?Dragonbane FeedbackPatreon Questions and AnswersAlso on the Talk Show, I answer questions from Sly Flourish Patrons. Here are last week's questions and answers.
Running Paper Character SheetsMagic Item Attunement CriteriaTalk Show LinksHere are links to the sites I referenced during the talk show.
Lazy DM's Workbook in New York MagazineJustice Arman on Mastering DungeonsD&D Starter Set AdD&D Starter Set Liveplay with Stinky Dragon Podcast folksNew URL for D&D School Program pagesSly Flourish Sponsorship pageD&D Beyond Isn't a Fair Platform for Customers or PublishersLast week I also posted a couple of YouTube videos on Lightning Rods for Every Class ��� Showcase Powerful Character Abilities and Return to the Shrine of the Lower Left Hand ��� Dragon Empire Prep Session 38.
RPG TipsEach week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:
Keep the names of the characters in front of you oriented to the players sitting around the table.Draw sketches of villages, towns, and other environments to make them feel real.Use tokens to show monster positions even if you have no terrain to speak of.Make sure players are ok with big in-game decisions by "pausing for a minute".Write notes to yourself during the game. Take a picture with your phone for a digital record.Keep last session's notes handy if you need to reference something.Flavor monsters with connections to gods and villainous factions.Related ArticlesTake It EasyAre Actual Play Games Hurting Home-Game GMs?Use Agnostic ToolsGet More from Sly FlourishArticlesNewsletterBookstorePatreonPodcastYouTubeBuy Sly Flourish's Books City of Arches Return of the Lazy Dungeon Master Lazy DM's Companion Lazy DM's Workbook Forge of Foes Fantastic Lairs Ruins of the Grendleroot Fantastic Adventures Fantastic LocationsHave a question or want to contact me? Check out Sly Flourish's Frequently Asked Questions.
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