Piracy Explored

So I need to re-outline and do some world building for MFP.  I figured I could set down what I have for the latter right now and see where that gets me.

1) This is not our world.  This frees me from all the history I would otherwise have to research, and while I might miss the Norwegian Black Metal jokes, I promise, you won't.  Anyway, I'm not including those guys anymore.  

2) Instead, I am stealing from a gaming world I never got enough buy-in to use for game.  I called it Csjetha, but I am no more attached to the name than I can pronounce it.  Here's the basic gist:  It's got a little in common with the Star Wars galaxy.  In fact, it is an ocean the size of a galaxy with one sun and one moon that do the things suns and moons normally do for us and on the same schedule.  I know this is totally impossible.  I don't care.  I choose this because a) I would like to weed out anyone who is going to get hung up on shit like that right the fuck away.  These people will be missing the point of the story.  b) I want to be able to do the whole islands=planets, island chains=star systems.  The ocean has no end or bottom.  You can hide anything in there.  Whales have FTL capabilities, and people have been able to copy that into the hulls of Blue Water ships.  How does that work?  It works shut the fuck up and thank you very much.  This isn't going to be heavily foregrounded.  It may be mentioned, but that's about it.  Because I do not want to explain *how* it works, I am going to go with something so patently impossible that no one will ask.  Or no one has to ask, they will just assume that they are the superior intellect and I am just a tosspot, and they will be at least half right!

3) The practical aspects of living on an ocean full of archipelagos and not much else:  well, land is really important, since there is comparatively very little of it.  I assume that any political body is going to be a really loose affiliation that is really spread out and therefore really vulnerable to pirates.  Red Hull is probably the closest thing this world has to an actual empire.

4) This story is not qualified to spend a lot of time taking on the hideous realities of historical age-of-sail.  I feel like it shouldn't be so, but I do not know the time well, and I am not good enough a writer to make a stupid fluff adventure story into incisive satire.

5) This is a stupid, fluff adventure story.  It eats the paste.

6) The sea has no end, no depth and no beginning.  It just was.  

7) There are gods, but even the most powerful only have a certain scope and area of influence.  There are many levels of gods, perhaps even bigger ones than the gods who aren't too big to talk to us know about.  

8) Where did Gem come from?  I know, but I am not telling.  It's not that mysterious.  Your first guess is probably right.

9) Where does Qualm's magic come from?  That's a good question.  I think that magic is a patchwork of all sorts of different things in the Pirate world.  The problem with that is that in the original story, Qualm sort of picked it up all at once.  I think, in this draft, he had the inborn healing powers and maybe some others, he's just blocked them for the reason that he knows, instinctively, where embracing the power leads.

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Published on June 19, 2012 13:42
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