What if each tarot card wasn’t just a symbol—but a sovereign world? A realm with its own myths, rituals, and emotional climate? In this guide, we’ll journey through the Major Arcana as a map for world-building. Whether you’re crafting stories, designing rituals, or dreaming up immersive visuals, each card offers a portal into a society shaped by archetype.
This is more than fantasy—it’s creative alchemy. Let’s begin where all journeys start: with The Fool.

0. The Fool — Realm of Beginnings
Society: Nomadic dreamers who believe in sacred spontaneity. Their cities float on clouds and shift with the wind.
Mythos: The Fool leapt from the edge of the world and created the wind.
Mood: Misty cliffs, glowing backpacks, laughter echoing through fog.

I. The Magician — The Alchemical Bridge
Society: Spell-weavers who channel elemental forces through ritual and invention.
Mythos: The Magician stole fire from the void and taught the world to speak in symbols.
Mood: Crystal labs, mirrored halls, sigils etched in starlight.

II. The High Priestess — The Veiled Archive
Society: Silent librarians of intuition and lunar wisdom. They speak in dreams and guard the secrets of the soul.
Mythos: She was born from moonlight and memory.
Mood: Velvet shadows, glowing scrolls, water that reflects your thoughts.

III. The Empress — The Verdant Sovereignty
Society: Matriarchal gardeners who grow cities from living vines. Their laws are sung to the moon.
Mythos: The Empress birthed the seasons from her breath.
Mood: Overgrown temples, honeyed air, robes woven from petals.

IV. The Emperor — The Stone Bastion
Society: Architects of order and legacy. Their cities are carved into mountains and ruled by ancestral law.
Mythos: The Emperor forged time into a crown.
Mood: Granite halls, firelit maps, thrones of iron and bone.

V. The Hierophant — The Sacred Choir
Society: Ritualists who channel divine codes through song and symbol.
Mythos: The Hierophant heard the voice of the stars and taught the world to listen.
Mood: Candlelit cathedrals, chanting winds, relics that hum.

VI. The Lovers — The Twin Garden
Society: Dual-natured beings who live in mirrored cities. Choice is their sacred rite.
Mythos: Two stars fell in love and became the first garden.
Mood: Blossoming paths, mirrored lakes, hearts carved into stone.

VII. The Chariot — The Realm of Motion
Society: Warriors of will who ride beasts of light across shifting terrain.
Mythos: The Chariot tamed chaos with focus.
Mood: Dust trails, glowing reins, banners that ripple with intent.

VIII. Strength — The Gentle Wild
Society: Beast-binders who tame through compassion. Their magic is woven from breath and trust.
Mythos: Strength whispered to the lion and it wept.
Mood: Sun-dappled groves, golden fur, hands that heal.

X. Wheel of Fortune — The Spindle Citadel
Society: Fate-bound archivists who spin destinies into thread. Their currency is probability.
Mythos: The Wheel turns not by hand, but by choice.
Mood: Rotating towers, golden gears, dice-shaped monuments.

XIII. Death — The Hollow Bloom
Society: Transitioners who guide souls between lives. Their cities are built in the roots of giant trees.
Mythos: Death is a gardener who prunes time.
Mood: Bone lanterns, black blossoms, rivers of memory.

XVII. The Star — The Realm of Renewal
Society: Dreamers who bathe in cosmic springs and speak in wishes.
Mythos: The Star fell from grace to remind the world of hope.
Mood: Glittering pools, soft starlight, prayers whispered to comets.

XVIII. The Moon — The Dreaming Marsh
Society: Shapeshifters and seers who live in twilight. Truth is fluid here.
Mythos: The Moon weeps silver tears that birth illusions.
Mood: Foggy paths, glowing eyes, tides that speak.

XIX. The Sun — The Radiant Orchard
Society: Joyful cultivators who harvest light and laughter.
Mythos: The Sun kissed the earth and made it bloom.
Mood: Golden fields, sunlit laughter, citrus-scented air.

XX. Judgement — The Echoing Vale
Society: Soul-callers who awaken the forgotten. Their rituals summon memory and truth.
Mythos: Judgement sang the bones awake.
Mood: Trumpet winds, rising spirits, mirrors that reveal past lives.

XXI. The World — The Spiral Archive
Society: Keepers of completion and cosmic rhythm. Their cities are mandalas of meaning.
Mythos: The World danced the universe into being.
Mood: Infinite spirals, glowing gates, music that folds time.

Closing Ritual: Create Your Own Realm
Choose a card. Ask:
What values shape this society?What myth birthed their world?What sensory details define their magic?
Then write, draw, or ritualize it. Build altars, craft sigils, or dream up characters who live there. Each realm is a mirror—and a map.