The Paradox of Popularity

A family member recently returned from an extended trip abroad and our conversation about her experiences got me thinking about the strange (and, in fact, melancholy) fate of popular tourist destinations. Travelers seek these places out because they're unusual, striking, even mysterious. They promise something rare or difficult to find elsewhere. However, the act of going there, especially in large numbers, begins to erode the very qualities that made them appealing in the first place. A scenic, secluded village becomes a commercialized maze of souvenir shops. A beautiful natural site is hemmed in by railings, signage, and crowds. A place that once felt secret or sacred now feels almost contrived, curated, or even artificial.

Whether we like it or not, popularity changes things.

This paradox – the destruction of uniqueness through attention – is not limited to travel. Grumpy old man that I am, I’ve long wondered if the same thing hasn’t happened to our shared hobby of roleplaying, especially in recent years.

When I first discovered Dungeons & Dragons over the Christmas break of 1979, the game was still pretty obscure, though it had become a little less so in the aftermath of the disappearance of James Dallas Egbert III in August of that same year. The blue rulebook I rescued from the hall linen closet had almost the air of a grimoire. What advice it offered me as a newcomer was sparse and scattered across its 48 pages, requiring careful study and a lot of inference. Most people I knew at the time had never heard of a "roleplaying game" and, thanks to the aforementioned "steam tunnels incident," those who had regarded it with a combination of confusion and mild suspicion. Because of this, there was a strong feeling among my friends and I that we were discovering something odd and special. Gathering in one another's basements, we did our best to piece together an understanding of this new hobby from obscure rulebooks, rumors, and the occasional older kid who claimed to know how it all worked. The end result was messy, anarchic – and thrilling.

Over the decades, especially in the last few years, RPGs seem to have become much more mainstream. Celebrities openly talk about playing them. Big box stores carry them. There’s an abundance of support material, both official and unofficial. Rules are more clearly presented. The art is slick. Everyone seems to have a better idea of what a roleplaying game is. Dungeons & Dragons is now a brand name in every sense. On the whole, this is a good thing: more people are playing, and that means a larger pool from which to draw new players. But I’d be lying if I said the hobby still feels quite the same as it did before it achieved its current level of popularity.

What was once a secret door into another world is now a well-lit, signposted thoroughfare. The sense of personal discovery, the need to make rather than simply consume, feels less urgent. Much of the weirdness, the danger, the raw possibility that drew me in has been sanded down in exchange for broader appeal. It's easier than ever to play, but in some ways harder to find that old spark that made it feel so alive.

I don’t mean this simply as a condemnation, but rather as a recognition of the very real cost of popularity. Something rare becomes common; something personal becomes cultural property. There’s nothing sinister in this, only inevitable change. The same pattern plays out again and again, whether in travel, music, or games. Once you’ve found something wonderful, it’s only a matter of time before others find it too and the thing begins to change, often to the point that it's no longer the thing you fell in love with in the first place.

For those of us who remember the early days (or who simply seek to emulate them), it can feel like returning to a once-sleepy village only to find it transformed into a bustling tourist trap. The outlines are familiar, but the mood has shifted. The magic isn’t gone entirely, of course, but it’s harder to reach, buried beneath the noise and polish.

Still, it can be found. In a quiet moment around the table. In a forgotten module pulled from a forgotten shelf. In the laughter of friends lost in a world of their own making. The secret may no longer be hidden, but the joy of discovery remains – for those willing to look past the railings and the signage.
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Published on June 09, 2025 09:00
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