An Update on Fate's Hunter

February 5th of last year, I announced I was working on a table top roleplaying game.

I am happy to let you all know that the first draft of the game is out to alpha testers.

Step into the mystical world of Fate’s Hunter, a solo tabletop RPG set in the rich, magipunk-infused universe of Barren’s End. As a new initiate of the Ifreann Tan, you must navigate the trials of fate, decipher the will of the Twin Sisters of Destiny, and determine whether to align with or defy the threads woven before you. Blending deep narrative exploration with an intuitive solo play system, Fate’s Hunter challenges you to uncover hidden truths, embrace your role as an agent of fate, and shape the galaxy’s future. Are you ready to seek the path laid before you—or forge your own?

The game is finally ready for full testing. It was created with the Cypher System Open License.

Players are given the option of building a character with either the Shorts Method or the Full Version. I created:

6 playable species (descriptors)

4 new Flavors for the Basic Types

7 NPCs (The Masters of the Academy)

20 Original Creatures for the Bestiary

25 Gods of the Phersu

25 Artifacts

To open the game up to solo play, I needed to create a few new systems for:

Fate Readings

Fate Levels

Marks of Fate

Fate Intrusions

The Harrowing

Solo Play elements

Map Generator

NPC Interactions

NPC Combat System

After this initial round of testing, v2 will be made available to paid subscribers to test, as will all subsequent versions of the game.

I am so excited to get to this point. This game is a fulfillment of a dream. I started creating this setting at Oakland Wondercon in April 2002 with the intent of making a game. Six published books and all these years later, I finished a version of the game I can share with others. Words fail to express how happy I am to reach this point. I can’t wait to share more details with you.

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Published on February 13, 2025 08:01
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