Are Actual Play Games Hurting Home-Game GMs?
A friend passed me a post where someone described how their child, a GM, got feedback from their players stating "I think Matt Mercer would have done it differently".
This comment fired up a common question I've seen discussed for years now:
Are high production liveplay games like Critical Role and Dimension 20 building false expectations among players?
Probably not.
I have three main points on this topic:
There still aren't enough GMs for all the players who want to play.Players generally enjoy the games they're playing in.Only your game and the expectations of your own players matter.Let's start by examining points 1 and 2.
Feedback from 100,000 PlayersWhatever people's expectations for a game, there continues to be too few GMs for the players who want to play games.
I asked David Christ at Baldman Games about this topic. Dave has facilitated tens of thousands of games run by hundreds of GMs at hundreds of conventions for decades. He gets surveys on each of these games ��� over one hundred thousand of them ��� and had two main points towards this conversation:
He still has too few GMs to run all the games players want to play.Satisfaction scores given by players about the games he manages average 92%.These games aren't just hard-core Adventurer's League games either where there's a fixed group of players who play AL differently than everyone else plays D&D. Most players, Dave states, are new to D&D.
Organized play adventures are almost the exact opposite of Actual Play games like Critical Role and Dimension 20. GMs usually don't know the players or their characters. Players often don't know each other. GMs often run multiple games a day which can be exhausting. GMs are limited in what table props they can use because they have to travel with them. The environment is far from the incredible million-dollar studios of actual plays�������often a fold-out table in a big area with dozens of other tables.
And still, there are more players who want to play games than GMs able to run them and still their satisfaction with their games is high.
Only Your Game MattersNow on to point 3.
No one put you in charge of ensuring that players across the world all have the right expectations for any given game and that GMs are sheltered from criticism stemming from expectations garnered from actual play shows. Your job is only to run great games for the players you have around your own table.
It doesn't matter that Baldman Games has a hundred thousand surveys with a 92% satisfaction rate. Only the satisfaction of your players matters.
That, of course, doesn't mean your players won't have false expectations based on actual play, but you only have to worry about them, not the entire hobby.
So how do you manage these expectations?
Talk to Your PlayersAsk them what they want in the game. Ask them what they hope for. Ask them about their characters ��� their goals, their motivations, what magic items they're excited for. Use campfire tales and stars and wishes to get feedback throughout your campaign.
If their drives and expectations go beyond what you can provide ��� talk to them about it. Let them know what you're capable of. Let them know if you're likely not to hit on every thread of their character's backstory. Set these expectations during your session zero.
Listen to them too. Maybe there are things they want that you can bring into your game. It's not just a matter of telling players how it's going to be. Use that feedback to steer your game as well as manage their expectations about what you can provide.
It's Probably Not the Problem You Think It IsI suspect the anxiety GMs feel to perform at the level actual play shows is self generated more than brought on by actual players. Most players just want to play. As long as you're not railroading their characters or being a jerk, your game is likely to be fine. Follow the top tips for GMs and things should go well.
Enjoy your time at the table with your friends sharing some laughs and fun tales of high adventure.
More Sly Flourish StuffEach week I record an episode of the Lazy RPG Talk Show (also available as a podcast) in which I talk about all things in tabletop RPGs.
Last Week's Lazy RPG Talk Show TopicsHere are last week's topics with time stamped links to the YouTube video.
Horizons MagazineAlphastream on 2025 D&D Monster Manual MathD&D at Madison Square GardenMike Mearls and Ray Winninger on the Past and Future of D&D 5e2025 Monster Manual Initial ThoughtsD&D 2025 Monster Manual LichAvoid Getting Caught in the ZeitgeistTalk Show and Patreon Q&A DatabasesTalk Show LinksHere are links to the sites I referenced during the talk show.
Horizons MagazineAlphastream on 2025 D&D Monster Manual MathRay Winninger and Mike Mearls on Past and Future of D&D 5ePrintable HeroesPatreon Questions and AnswersAlso on the Talk Show, I answer questions from Sly Flourish Patrons. Here are last week's questions and answers.
What D&D Classes and Features Do I Ban?Making Flat Paper Character MinisDealing with Agency-Stealing Effects like StunBasic Rules or 5.1 SRD for New PlayersLast week I also posted a couple of YouTube videos on Instant Monsters for 5e & D&D and Ziggurat of Thoth-Hermes ��� Dragon Empire Prep Session 11.
RPG TipsEach week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:
Use long rests to ask players about their characters' backstories.Mix up easy combat encounters, hard combat encounters, and NPC roleplaying scenes.Introduce enough gods to keep your world unique but not so many your players can't keep up.Fill large locations with several factions ��� each of which might be allies or enemies of the characters.Mix multiple random encounters to build unique scenes.Roll a d6 for hostility and distance during random encounters. The lower the number the closer and less hostile they are.Bait dangerous situations with shiny treasure.Related ArticlesFind Local Players for Tabletop RPGsTwo Different 5e Games at the Same TableTalk To Your PlayersGet More from Sly FlourishArticlesNewsletterBookstorePatreonPodcastYouTubeBuy Sly Flourish's Books City of Arches Return of the Lazy Dungeon Master Lazy DM's Companion Lazy DM's Workbook Forge of Foes Fantastic Lairs Ruins of the Grendleroot Fantastic Adventures Fantastic LocationsHave a question or want to contact me? Check out Sly Flourish's Frequently Asked Questions.
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