Roleplaying Adventure in a Techno-Fantastic Age

Though DGP's The Travellers' Digest was very well regarded among Traveller fans in the late '80s and early '90s, it wasn't especially lucrative for the company. That's why, when GDW announced it would end the MegaTraveller line and proceed with Traveller: The New Era, DGP saw it as an opportunity to forge its own path by publishing an original roleplaying game called A.I. Here's an advertisement for it from issue #59 of Challenge (April 1992). 

A.I. is set on "an alien, future Earth" some 1500 years in the future, after rampant artificial intelligence, genetic engineering, and nanotechnology have made it nearly unrecognizable. I adore settings like this, where technology has become indistinguishable from magic – "secret science fiction," I call them. Needless to say, I was very excited to see A.I. and ads like this one only increased my excitement.
Alas, a series of unfortunate events, including a catastrophic hard drive crash, resulted in A.I. becoming RPG vaproware. Soon thereafter, DGP itself was no more. It's a pity, because DGP did great work on Traveller and I would have loved to have seen what they'd imagined for a wholly original science fiction setting. But, even in 1992, there were already more roleplaying games in existence than I could ever play, so I didn't waste too much energy mourning this one. Seeing this again, though, briefly took me back to a time, more than three decades ago now, when I not only looked forward to this game but first began to ponder the possibility of trying to make a living as a RPG writer. Simpler times! 

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Published on December 23, 2024 12:00
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