December 2, 2024: You Take The Good, You Take The Bad . . .

GURPS Thaumatology: Ritual Path Magic GURPS Spaceships 4: Fighters, Carriers, and Mecha

A real quick-and-dirty way to get inspiration for your tabletop RPGs is "good, but bad." That is, you start with a premise of something advantageous to the heroes (or others in the campaign world), but couple it with something troublesome. You make the two aspects intrinsic to each other, such that you can't have one without the other.

For even easier inspiration, use two different GURPS supplements as the foundation or spark. So, for example, you might have:

Mecha that can only be interfaced with and piloted by vampires, possibly inspiring otherwise healthy folks to turn themselves into the undead.

• Strange fantasy weapons that can only be purchased with special coins the adventurers have to track down.

A new form of magic that – each time it's used – provides more arcane data for a shadowy organization.

I'm sure you can come up with your own good/bad combos; if so, please feel free to share your ideas on the forums!

Steven Marsh

Warehouse 23 News: The City Never Sleeps Because Of All The Action

There are a million stories in the city, and they're all exciting! GURPS Action 9: The City shows how you can add GURPS City Stats to your GURPS Action campaigns. It also features six sample cities to use with your own action-packed adventures. Download it today from Warehouse 23!
 •  0 comments  •  flag
Share on Twitter
Published on December 02, 2024 02:09
No comments have been added yet.


Steve Jackson's Blog

Steve  Jackson
Steve Jackson isn't a Goodreads Author (yet), but they do have a blog, so here are some recent posts imported from their feed.
Follow Steve  Jackson's blog with rss.