September 28, 2024: Check Please?

I know they're kind of old-fashioned nowadays, but if you need a piece of cool evidence in your game (especially a campaign featuring  GURPS Mysteries ), nothing quite beats a check. A single (fake, of course!) check provides lots of clues that players can follow up on: addresses, names to and from that might ring a bell elsewhere in the investigation, signatures that can be compared with other evidence, customized designs that might be significant, routing numbers that can be tied to banks . . .

Even something as trivial as (say) the check number can be an interesting clue: "We found checks 1027 and 1029, both written on the same day, that tie into the larger mystery. Who or what was check 1028 for?!"

They're also good opportunities for would-be papercrafters to show off their skills, since checks run the gamut from plain to ornate.

As ever, anyone using this idea is welcome to share their thoughts on the forums!

Steven Marsh

Warehouse 23 News: The City Never Sleeps Because Of All The Action

There are a million stories in the city, and they're all exciting! GURPS Action 9: The City shows how you can add GURPS City Stats to your GURPS Action campaigns. It also features six sample cities to use with your own action-packed adventures. Download it today from Warehouse 23!
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Published on September 28, 2024 02:16
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