Anti-cheat, gamers, and the Crowdstrike disaster

A psychedelic, brightly colored castle wall with turrets. It floats on in an existential background of a glowing, neon green grid that meets a code waterfall as seen in the credit sequences of the Wachowskis' 'Matrix' films. The words GAME OVER are centered above the wall in the sky, in blocky, glowing, 8-bit type. The wall is shattered and peering out of it is a shadowy hacker in a hoodie. Next to the shattered wall is a red 'insert coin' slot from a vintage arcade game.

This week on my podcast, I read my latest Pluralistic.net column, “Anti-cheat, gamers, and the Crowdstrike disaster” about the way that gamers were sucked into the coalition to defend trusted computing, and how the Crowdstrike disaster has seen them ejected from the coalition by Microsoft:




As a class, gamers *hate* digital rights management (DRM), the anti-copying, anti-sharing code that stops gamers from playing older games, selling or giving away games, or just *playing* games:


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Published on September 15, 2024 17:29
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