REVIEW: Basic Roleplaying Universal Game Engine

Consequently, I was not at all surprised when Chaosium announced last year that a new edition of the game system would be released and released under the Open RPG Creative (ORC) License so that third parties could freely produce their own RPGs using this time-honored system. Of course, this latest iteration of Basic Roleplaying – take note of the disappearance of the hyphen – is a lot beefier than its original iteration. Weighing in at 256 pages, this latest version of the game is, in some ways, a bit more like GURPS in that it offers a large menu of rules options to choose from in creating one's own skill-driven RPG. This is a toolkit and not every tool is needed for every BRP-based game or campaign.
Despite the wide array of options available, drawn from an array of sources, the fundamentals of BRP remain largely the same since their first appearance more than four decades ago. Characters possess seven characteristics – Strength, Constitution, Size, Intelligence, Power, Dexterity, and Charisma – and a number of points with which to purchase skills. However, how those scores are generated, how many skills points are available, and so on are subject to multiple options. There are even optional characteristics, like Education, that a referee can choose to use if he so desires. The skill list, too, is customizable, as are the "powers" available to characters, like magic, mutations, or psychic abilities. This level of customization sets the tone for the entire book, hence my earlier reference to GURPS.
It's important to point out, though, that Basic Roleplaying includes lots of examples and advice throughout, in order both to illustrate the range of options and the pros and cons of making use of them. This is important, I think, because the book is dense and I can easily imagine that its density might be off-putting to newcomers. Even with all of the examples and advice, this probably isn't an easy book for inexperienced roleplayers to digest. There's a lot within its 256 pages and, while clearly written, even I found myself frequently flipping back and forth between sections to make sense of what I'd just read. I don't mean this as a damning criticism, but it's a reality nonetheless.
Ultimately, this is a danger all "universal" game systems must face. In an effort to include rules and procedures for anything that might come up in genres of games as different as fantasy and science fiction or modern-day and ancient world, the page count will inevitably rise. This is especially true for a game system like Basic Roleplaying, whose overall philosophy tends toward simulation, especially with regards to actions like combat. When one takes into account all the options available for nearly everything – including options that simplify the rules – the end result is undeniably ponderous.
Again, I say this not as a criticism but rather as an observation. Anyone who's played more than one BRP-based game knows how much they can differ from one another, in terms not just of content and focus but also in terms of complexity. Combat in RuneQuest, for example, is vastly more complicated than in Call of Cthulhu, never mind Pendragon . Yet, all three RPGs share unmistakable similarities that make it easier to pick up and play one if you already know how to play another, despite their differences. Basic Roleplaying provides rules, options, and guidance for building games as distinct as these and many more. I was genuinely amazed by the range of alternatives presented in this book, which is indeed a great strength. With this book, a referee would have no need for any others in constructing the BRP RPG to suit him and his players.
As a physical object, Basic Roleplaying is impressive, too. I own the hardcover version, which is sturdy and well-bound, with thick, parchment-like paper. The book is nicely illustrated with full-color art throughout. The layout is clear but dense, with the text being quite small in places (praise Lhankor Mhy for progressive lenses!). I haven't seen the PDF version, so I can't speak to its quality, but I cannot imagine it's much different. Since almost the entirety of its text has been released under the ORC License, you can take a look at its System Reference Document to see exactly what the book contains. If you do so, I think you'll understand what I mean about its density. At the same time, I'm very glad I own a physical copy of the book, but then I'm an old man who hates reading electronic documents, particularly long and complex ones like this book.
All that said, Basic Roleplaying is an excellent resource for anyone interested in using BRP for their own campaigns, regardless of the setting or genre. I highly recommend it.
Published on May 30, 2024 21:00
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