Anyone who has been GMing for any length of time understands how difficult it can be to predict the actions of your players.
This is a problem in campaigns that take place in vast complicated worlds where the options before the PCs is nearly limitless. Of course, “problem” might not be the right word. It is, rather, a feature that must be accounted for. Typically, players don’t like games where they are compelled by the GM on a particular course of action regardless of how they feel.
That’...
Published on March 17, 2023 11:59