The Heroic Spark

Here's an easy house rule to streamline the integration of a new character into an existing group. When the new character shows up, state:

"Looking into their eyes, you see their heroic spark ��� noting them as a stalwart and trustworthy fellow adventurer."

This statement bypasses 20 minutes of narrowed-eyed suspicion, threats, and in-world paranoia as your current characters decide whether to trust this new adventurer to join their group. You, as players, all know exactly why this character suddenly showed up deep in the dungeon.

Player characters are special. They have an actual human being behind them ��� one seeking to make their character the central focus of their take on the story. They're not just some disposable NPC or monster the characters happened across.

We can clarify the heroic spark and get back into the action instead of wasting time building trust in a group when we all know how it's going to end ��� of course we trust them. They're the player character of Pat, whose former character got thrown off of a 150 foot deep cliff into a pool of boiling mud. We know why they're here. Let's skip the trust building. You look into this new character's eyes and can see them as a stalwart and trustworthy fellow adventurer.

Unless everyone agrees, your game shouldn't hinge on these sorts of inter-party trust questions. If this sort of trust-building is part of the game, discuss it with your players during your session zero.

Seeing the heroic spark also doesn't bypass the need for the character to introduce themselves, talk about their background and goals, and give the other players an understanding of who they are and what they want. That's important too.

But let's bypass the tedium of taught bowstrings and intimidation checks and get the new character into the group.

Show characters the heroic spark of new companions joining their group and get back to your adventures.

More Sly Flourish Stuff

Last week I posted a couple of YouTube videos on What Is 5e and Marin's Hold Bloodbath ��� Lazy RPG Prep.

Last Week's Lazy RPG Talk Show Topics

Each week I record an episode of the Lazy RPG Talk Show (also available as a podcast) in which I talk about all things in tabletop RPGs. Here are last week's topics with time stamped links to the YouTube video:

PJ Coffey's Crafting Heritages and Cultures CC-Released DocCampaign Builder - Dungeons and Ruins13th Age 2e PreviewSecret of Summervine VillaCynthia Williams Leaves HasbroBuild Your Resilient TTRPG HobbyMatt Coleville on Long-form versus Short-Form AdventuresThe MtG Hobby Compared to the D&D HobbyFantastic Short-Form Adventure PublishersPatreon Questions and Answers

Also on the Talk Show, I answer questions from Sly Flourish Patrons. Here are last week's questions and answers:

Villains and NPCs Responding to High Level CharactersWarlords Are in 5eRepeating Descriptions and Getting Players to Pay AttentionRPG Tips

Each week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:

Skip scenes or locations if there���s no chance to learn something interesting or useful in them. Spend time building and planning your big boss encounters. Clarify choices. Use the opportunity at your game to step away from real life and enjoy tales of high fantasy with your friends.Drop in potions or concoctions that let characters receive the equivalent of a long rest. Challenge high level characters with waves of combatants ��� hordes of low challenge monsters, a few even-power monsters, and huge heavy hitters. Let players learn about changing circumstances through the dialog of their opponents.Related ArticlesBuild from the Characters OutwardsAsk Players to Describe New Character AbilitiesFocus Extra Prep Time on the CharactersGet More from Sly FlourishArticlesNewsletterBookstorePatreonPodcastYouTubeBuy Sly Flourish's Books Return of the Lazy Dungeon Master Lazy DM's Companion Lazy DM's Workbook Forge of Foes Fantastic Lairs Ruins of the Grendleroot Fantastic Adventures Fantastic Locations

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Published on April 28, 2024 23:00
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