Running Adventures �����Mashups and the Undefined
Over the past couple of months I've written articles defining adventure types ��� how we prep them, how we run them, what pitfalls we might run into, and how to mitigate those pitfalls. These articles include:
Dungeon CrawlsInfiltrations and HeistsInvestigations and MysteriesOverland Exploration and TravelMissions and Quest ChainsDefenseRoleplay and IntrigueCombatMashups or the UndefinedRobin Laws's book Adventure Crucible ��� Building Stronger Scenarios for any RPG inspired my thoughts on this topic.
Know the Rules then Break the RulesNow that we've defined adventure types, it's time to throw them away.
You see, these structures often don't line up with the actual adventures we run at our table. Our adventures might span across multiple structures, or they might not be defined by any structure at all.
Our romp through Ironfang Keep might feel like a dungeon crawl, a heist, or an investigation. Our traversal across the ghoul city of Vandekhul might feel like travel or intrigue. Our battle against Camazotz might start as a major combat session but turn into roleplaying.
Adventures just don't fit cleanly into any given adventure structure.
So why did you bother to read all those articles? Why did I bother to write them?
Because understanding adventure structures can still help us run awesome games.
Actual adventures and sessions might not fit perfectly into one specific adventure structure, but when we break down the elements of these adventure structures, they give us a possible framework to build off of. They help us identify pitfalls and mitigation strategies for the elements of our game that do fit.
Which Structure Best Fits?When preparing or running our game, try to identify which structure or structures best fit our game and use the preparation, execution framework, and tips for pitfall mitigations that make sense for the adventure you're running. Dungeon crawls, heists, defense, roleplaying, and combat situations can all come up during our campaigns or even in the middle of a session. The structures tell us how we might switch modes and run that style of game.
If we're not sure what we need when prepping our game, we can ask ourselves which structure best fits what we're looking at and aim our prep around that structure. Sometimes finding a suitable structure means taking a fuzzy concept and defining it within the bounds of the structure. "This situation at the castle feels like both defense and intrigue �����let me look at those structures."
Absorb Adventure Types, Then Let Them GoThe more proficient we are running adventures, the more we can absorb the concepts for these adventure types and then set them aside when we're running adventures outside the bounds of any one structure.
Adventure structures help identify different modes of play in our fantasy tabletop roleplaying games. Like many generalities, they often break down when you apply them to the actual games we run at our table.
Yet we don't have to throw away the underlying adventure structure concepts in how we prep, how we run, the pitfalls we might face, and how to mitigate those pitfalls. Those concepts hold up even if the defined shapes of an adventure type doesn't perfectly fit the adventure we run.
Build Your Own FrameworksThese articles offer one perspective on adventure types. Through your own experiences you might find other adventure structures or choose to redefine them yourself. Your own steps for preparing, running, identifying pitfalls, and mitigating pitfalls might be far more useful to you than the advice in this series of articles. That's fine. That's awesome. Define your own adventure structures. Ask yourself what you need to prep, what you need to run them, what pitfalls you often run into, and how you can mitigate those pitfalls.
Find the structures that best fit your actual adventures and use the tools within to run awesome games.
More Sly Flourish StuffLast week I posted a couple of YouTube videos on Using the 8 Lazy DM Steps at the Table and Swamp King Fronk ��� Lazy RPG Prep.
Last Week's Lazy RPG Talk Show TopicsEach week I record an episode of the Lazy RPG Talk Show (also available as a podcast) in which I talk about all things in tabletop RPGs. Here are last week's topics with time stamped links to the YouTube video:
Robert Schwalb on La Taberna de RolDM David Compares MCDM, Daggerheart, and 5eWandering Tavern by Homie and the DudeInfestation at Devil's Glade by Jeff StevensRestless Encounters by Inkwell Ideas13th Age Megabundle on Bundle of HoldingDyson Logos Commercial Map PacksCairn 2 Character Builder Open SourcedReadings and Reflections with Sly Flourish PodcastJP Coovert's video on Indie RPGsSplit Up Your PrepPatreon Questions and AnswersAlso on the Talk Show, I answer questions from Sly Flourish Patrons. Here are last week's questions and answers:
How Often to Level Characters?What to Prep When You Have a Long Time Accounting for High Power Characters with the Lazy Encounter BenchmarkRPG TipsEach week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:
Give characters and players a warning when they���re facing a foe beyond their capabilities. Use rolls for distance and motivation to change up random encounters. Improvise connections between random encounters and the larger story through secrets and clues. Build your own 5e from the sources that bring you the coolest options for your game. Clarify options and choices. Print maps and write down one- or two-word descriptions right on the map. Build encounters, secrets, NPCs, monsters, and treasure from the characters outward.Related ArticlesRunning Dungeon CrawlsRunning Defense AdventuresRunning Roleplay and Intrigue AdventuresGet More from Sly FlourishArticlesNewsletterBookstorePatreonPodcastYouTubeBuy Sly Flourish's Books Return of the Lazy Dungeon Master Lazy DM's Companion Lazy DM's Workbook Forge of Foes Fantastic Lairs Ruins of the Grendleroot Fantastic Adventures Fantastic LocationsHave a question or want to contact me? Check out Sly Flourish's Frequently Asked Questions.
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