Running Combat-Focused Adventures
This article is one in a series where we look at types of adventures and examine
how we prepare them.how we run them.what pitfalls we might run into.how we avoid these pitfalls.These articles include:
Dungeon CrawlsInfiltrations and HeistsInvestigations and MysteriesOverland Exploration and TravelMissions and Quest ChainsDefenseRoleplay and IntrigueCombatMashups or the UndefinedYour own adventure types and how you run them may differ from mine. That's totally fine. There are many right ways to enjoy this game.
Robin Laws's book Adventure Crucible ��� Building Stronger Scenarios for any RPG inspired my thoughts on this topic.
For a far more in-depth look at running monsters in combat encounters, please check out Forge of Foes, our book on building and running fantastic monsters for your 5e games.
Understanding Combat AdventuresGood fantasy RPG sessions most often include mixtures of exploration, roleplay, and combat. Adventures or sessions focusing on only one pillar of play may bypass players' preferences for the other elements.
But, on occasion, we find ourselves with a session focused almost exclusively on combat.
Completely combat-focused sessions may occur when characters face a big battle at the beginning of the session and we know this battle is going to take up most of the session. Other combat-focused sessions might happen when the characters face a gauntlet of battles, one right after the other, whether they're exploring a dangerous dungeon, defending a location, or otherwise find themselves with a series of battles staged in sequence.
Combat-focused sessions should be rare. The best sessions include scenes and situations with opportunities for roleplaying, exploration, and combat. We want situations where the characters make meaningful decisions to move the story forward.
But combat-focused sessions do happen and thus are worth examining.
Preparing Combat SessionsDuring prep, GMs can prepare combat sessions by
understanding how these combat encounters begin and where they occur.deciding on a style for combat. Are you going to run it in the theater of the mind, on a combat battle mat, or run abstract combat?choosing a goal for the combat encounter. Sometimes the battle isn't all about killing the monsters but achieving another outcome.selecting monsters for each combat encounter. Rich combat encounters often include two or more different monster types with some synergies between them�������big brutes up front and nasty ranged attackers in the back for example.choosing the environment surrounding the encounter. What larger environmental effects might be in play in the combat arena?selecting interesting terrain features the characters and monsters might use (see Anatomy of an Environmental Effect ��� Chernobog's Well)planning potential shifts in the encounter. What events might change the course of the battle?outlining the transitions between each combat encounter. What takes the characters from battle A to battle B to battle C?building out, drawing, or preparing your battle map ��� either digital or physical.gathering miniatures, tokens, or digital assets if you're playing online.Running Combat SessionsFor 5e games and other fantasy d20 games, combat tends to be the most well-articulated and refined style of gameplay. For combat-focused sessions, GMs need only start the session and get into the first battle. Between combat encounters ensure the sinew is there to connect one battle to the next. The rest falls on the rules of combat for our chosen system.
Depending on the complexity of the encounters, the number of characters, and their level, combat encounters may be easy or difficult to run. The higher level the characters �����the more power and capability they bring to the battlefield ��� the trickier it can be to maintain a consistent challenge. The dials of monster difficulty can help balance such a challenge.
When running combat, continue to draw the players into the fiction of the world. Describe the situation from the point of view of the characters. Describe what attacks and hits look like. Ask players to do the same. Reveal secrets and clues when appropriate. Include opportunities for roleplaying with NPCs and enemies before, during, and after the battle. Avoid getting lost in the mechanics of combat and remember the story going on in the world.
Pitfalls of Combat SessionsHere are several potential pitfalls when running combat-focused adventures and sessions:
Too many hard combat encounters becomes repetitive and tiresome.Combat goals aren't clear. Players don't know why they're fighting.Combat focuses exclusively on the mechanics with little focus on the story or fiction.Combat encounters are tactically boring.Players resent encounters built to contradict their characters' capabilities.Battles take too long. Players who enjoy roleplaying and exploration miss out.Mitigating PitfallsGMs can help mitigate these pitfalls by
mixing up easy and hard encounters or waves within a single encounter. Let the characters shine while fighting weaker foes as stronger ones come on later.clarifying encounter goals. Tell players how things work in the encounter so they know what they need to do.continually describe what's happening in the fiction of the game. Ask players to describe their actions including attacks and killing blows.include different monster types and terrain features to keep encounter tactics interesting.include lightning rods ��� monsters intended to show off the powerful capabilities of the characters.include elements of roleplaying and exploration during combat. What do the villains say? What do the characters discover about the world and situation as they fight for their lives?An Uncommon Adventure TypeCombat-focused sessions are best held for big battles against boss monsters. Other session types in this series of articles offer a better balance of exploration, roleplaying, and combat. Combat-focused sessions are prevalent enough, however, for us to internalize what makes them fun and what we can do to avoid common pitfalls.
Build fantastic and intricate combat encounters and let the characters shine.
More Sly Flourish StuffLast week I posted a couple of YouTube videos including Build Your Own 5e and Add Black Flag's Luck to your 5e Games.
RPG TipsEach week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:
Offer opportunities for roleplaying even in the depths of the darkest dungeons. Mix up battles with several smaller foes and fewer large foes. Build encounters first from the fiction. What makes sense?Add motivation and distance rolls to random encounters for unique experiences. Include interactive monuments in bigger battles. Write down connections between the characters and the next session you���re running. Single monsters are at a significant disadvantage against a group of characters. This disadvantage gets worse the higher level the characters are.Related ArticlesRunning Roleplay and Intrigue AdventuresThe Story Focus of D&DA New Dungeon Master's Guide For Building EncountersGet More from Sly FlourishArticlesNewsletterBookstorePatreonPodcastYouTubeBuy Sly Flourish's Books Return of the Lazy Dungeon Master Lazy DM's Companion Lazy DM's Workbook Forge of Foes Fantastic Lairs Ruins of the Grendleroot Fantastic Adventures Fantastic LocationsHave a question or want to contact me? Check out Sly Flourish's Frequently Asked Questions.
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