7 Weeks
Since I "finished" Motherfucking Pirates. Time enough. Time enough. It's been 6 weeks since the last time I touched Hare Water. I am finding the best way to get inundated with short fiction ideas that NEED TO BE WRITTEN NOW is to work on long fiction, and sadly, I think the well that I tapped at the end of March has run dry on a passionless story about a peryton that I can't get into.
So I need to think about what I've done. Because I've done nothing since setting Pirates down and since then, Spells and Swashbucklers has come out (BUY IT!). So. Yeah. Also, my conscience (read
darkpaisley
) has told me I need to get a second draft and send it to someone for money. Okay. So.
Going back to this, I am torn. This is a story with which I am not sure I know what I want to do. Honestly, I think it would make a better comic, but that's just me. So.
Choices I need to make, that maybe I should have made, but did not make.
1) I think, with the first draft, I fell into the trap that I rail against so often, mostly in dorkery, but I think it applies here - mistaking violence for adventure. The first draft is kind of incredibly violent, not that I think that is bad per se, I am not sure if I want the second and subsequent drafts to be so violent. Gem is meant to be a canny, powerful fighter, but that doesn't have to come up all the damned time. In fact, the arc of her character might be better served if the reader gets chances to forget. Everyone got a little power creep, too, and that was not what I had in mind.
2) Setting. I kind of switched midway through the first draft and went from a sort of don't-give-a-fuck-about-authenticity "real" world to a don't-give-any-fucks-at-all secondary world. I have no intention of researching shit for this story.
3) Do I keep cussing?
So I need to think about what I've done. Because I've done nothing since setting Pirates down and since then, Spells and Swashbucklers has come out (BUY IT!). So. Yeah. Also, my conscience (read
![[info]](https://i.gr-assets.com/images/S/compressed.photo.goodreads.com/hostedimages/1380980874i/3657942.gif)
Going back to this, I am torn. This is a story with which I am not sure I know what I want to do. Honestly, I think it would make a better comic, but that's just me. So.
Choices I need to make, that maybe I should have made, but did not make.
1) I think, with the first draft, I fell into the trap that I rail against so often, mostly in dorkery, but I think it applies here - mistaking violence for adventure. The first draft is kind of incredibly violent, not that I think that is bad per se, I am not sure if I want the second and subsequent drafts to be so violent. Gem is meant to be a canny, powerful fighter, but that doesn't have to come up all the damned time. In fact, the arc of her character might be better served if the reader gets chances to forget. Everyone got a little power creep, too, and that was not what I had in mind.
2) Setting. I kind of switched midway through the first draft and went from a sort of don't-give-a-fuck-about-authenticity "real" world to a don't-give-any-fucks-at-all secondary world. I have no intention of researching shit for this story.
3) Do I keep cussing?
Published on May 12, 2012 18:29
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