Bonus Feats for the Pellar: A Pathfinder 1st ed Base Class
I’ve mentioned a few times in the pellar design articles that I wanted to leave lots of room for extra benefits to help set the class apart from sorcerers without making them OP. As a 6-level spellcaster with 1/2 base attack bonus, they definitely need some advantages if they are going to keep up with other classes, and they need some selectable options beyond spells known to help let players customize them.
So, bonus feats time.
I’ve very intentionally taken an unusual approach here, in that the class gains two bonus feats every 3 levels, drawing from two different sets of feat options. There’s a in-game reason for that, stated with the class feature’s entry, but there’s also a less obvious design reason. Feats are not created equal, and a lot of the most interesting ones are significantly lower in total power than some of the feats granting boring bonuses and extra uses.
So, to make sure the class gets the needed spell power, they have a set of practical character-power-boosting feats to pick from. But, each time that happens, they also get to pick from a set of more thematic, generally less universally useful feats. This forces players to take some colorful interesting choices, but not at the expense f the power-ups a class actually needs.
(Art by warpaintcobra)
ClassBaseFortRefWillSpellsPerDayLevelAttackBonusSaveSaveSaveSpecial1st2nd3rd4th5th6th1st+0+2+0+2Pellar pool (counterspell, spell known)1–––––2nd+1+3+0+3Bonus feats2–––––3rd+1+3+1+3Pellar pool (Silent & Still)3–––––4th+2+4+1+431––––5th+2+4+1+4Bonus Feats42––––6th+3+5+2+5Pellar pool (arcane spell)43––––7th+3+5+2+5431–––8th+4+6+2+6Bonus feats442–––9th+4+6+3+6Pellar pool (heighten spell)543–––10th+5+7+3+75431––11th+5+7+3+7Bonus feats5442––12th+6/+1+8+4+8Pellar pool (staves and wands)5543––13th+6/+1+8+4+855431–14th+7/+2+9+4+9Bonus feats55442–15th+7/+2+9+5+9Pellar pool (limited wish)55543–16th+8/+3+10+5+1055543117th+8/+3+10+5+10Bonus feats55544218th+9/+4+11+6+11Pellar pool (wish)55554319th+9/+4+11+6+1155555420th+10/+5+12+6+12Bonus feats, pellar pool (supernatural)555555(More stuff TBD)
CLASS FEATURES
Bonus Feats:
At 2nd level, and at 3rd level thereafter (5th, 8th, 1tth, and so on), a pellar’s study into the workings and methodology of spells and spellcrafting result in gaining two bonus feats in addition to those gained from normal advancement. One is a Practical Spell Study feat, and one is an Esoteric Spell Study feat. The pellar must meet all the prerequisites of any bonus feat selected. However, the player can ignore the flavor text that describes how or why a character might gain, view, or use such a feat as the pellar can always pick things up through dedicated scholarly study.
The Practical Spell Study bonus feat must be selected from the following list:
Any metamagic feat, Ancient Draconic, Augment Summoning, Combat Casting, Diviner’s Delving, Eschew Materials, Expanded Arcana, Extra Cantrips or Orisons, False Focus, Improved Counterspell, Inscribe Magical Tattoo, Greater Spell Penetration, Lunging Spell Touch, Magic Trick, Magical Aptitude, Parry Spell, Scribe Scroll, Shocking Amplification, Skill Focus [Knowledge (arcana), Spellcraft, or Use Magic Device], Spell BluffUM, Spell Denial, Spell Focus, Spell Penetration, Spell Perfection, Spell Specialization, Spontaneous Metafocus, Steadfast Mind, Subtle Enchantments, Wand Dancer, or Weapon Focus (ray).
The Esoteric Spell Study feat must be selected from the following list:
Accursed Critical, Arcane Blast, Arcane Shield, Arcane Talent, Arcane Trap Suppressor, Astrological Timing, Augment Calling, Banish Possessor, Blackfire Summoning, Bloatmage Initiate, Casting Conduit, Conduit Casting, Countering Loophole, Cunning Caster, Eldritch Aid, Elemental Conversion, Emergency Attunement, Expanded Summon Monster, Extended Scrying, Eyes of the Purge, False Casting, Force Dash, Fortune Teller, Ghost Whisperer, Herbal Components, Hidden Presence, Legalistic Reading, Minor Spell Expertise, Nature Magic, Pattern Message, Penetrating Possession, Profane Studies, Proxy Summoning, Putrid Summons, Read Spell Traces, Reflexive Caster, Sacrificial Adept, Sahir-Afiyun, Sacred Summons, Scale and Skin, Scouting Summons, Sense Magical Interrogation, Scrutinize Spell, Shifting Patterns, Spell Chain, Spell Spirit Vision, Stubborn Curse, Stylized Spontaneity, Summon Guardian Spirit, Sunlight Summons, Superior Scryer, Supernatural Tracker, Synergy, Tattoo Attunement, Telepathy Trap, Tenacious Transmutation.
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