A Vision for a Rebalanced Cure Light Wounds Spell for Pathfinder 1st edition
This is a first stab at an idea I’ve been playing with for a while when considering a RevisedPath version of the 1st edition Pathfinder Roleplaying Game. I’d love folks to give me feedback before I reveal what I like about this idea.
(Art by warmtail)
Cure Light WoundsSchool conjuration (healing); Level adept 1, alchemist 1, bard 1, cleric 1, druid 1, hunter 1, inquisitor 1, investigator 1, occultist 1, oracle 1, paladin 1, ranger 2, shaman 1, skald 1, spiritualist 1, warpriest 1, witch 1
Casting Time 1 standard action
Components V, S
Range touch
Target creature touched
Duration instantaneous
Saving Throw Will half (harmless); Spell Resistance yes (harmless); see text
When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 2 points per caster level (maximum +10). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.
If this spell is cast directly by a character using a class ability (rather than an item or spell-like or supernatural ability), it grants an additional benefit to creatures it heals depending on the class casting it, as follows.
adept +1 point of healing
alchemist 2 temporary hit points for 1 round/level
bard +1 morale bonus to skill checks for 1 round/level
cleric +1 divine bonus to saving throws for 1 round/level
druid +1 enhancement bonus to natural armor bonus for 1 round/level
hunter select druid or ranger effect, for half duration (minimum 1 round)
inquisitor +5 morale bonus to Sense Motive checks for 1 round/level
investigator +5 morale bonus to Perception checks for 1 round/level
occultist DR 1/magic for 1 round
oracle +3 divine bonus to saves against illusions for 1 round/level
paladin +1 divine bonus to melee attack rolls for 1 round/level
ranger +1 divine bonus to ranged attack rolls for 1 rounds/level
shaman +1 divine bonus to caster level for 1 round
skald 1 to spell DCs for 1 round
spiritualist armor bonuses to AC apply against incorporeal attacks for 1 round/level
warpriest +1 to damage rolls for 1 round/level
witch +5 to Bluff checks for 1 round/level
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