Form of the Dragon, Lesser, Minor, & Slightest For Pathfinder 1e

Form of the Dragon I is a great and popular 6th level spell. But a lot of campaigns don’t reach the character level when it’s available, or if they do end soon thereafter, and a lot of players build characters with strong ties to dragons. So, what would it take to make lower-level form of the dragon spells?

Presented here are 3rd, 4th, and 5th-level versions (slightest, minor, and lesser) of the form of the dragon spell (and it’s ‘alien’ and ‘esoteric’ versions.)

(Art by Dusan Kostic)

Form of the Dragon, Lesser

School transmutation (polymorph); Level alchemist 5, druid 5, magus 5, psychic 5, shaman 5, wizard 5
Casting Time 1 standard action
Components V, S, M (a scale of the dragon type you assume)
Range personal
Target you
Duration 1 min./level (D)
Saving Throw see below; Spell Resistance no

You become a Medium chromatic, esoteric, imperial, metallic, outer, or primal dragon. When you learn this spell you must select what type of dragon you can become. If this spell is gained off the druid or shaman spell lists, you can only select a primal dragon. If this spell is gained off the psychic spell list, you can only select an esoteric dragon. If you have a draconic bloodline, you must select the same type of dragon as your bloodline.

You gain a +2 size bonus to Strength, a +2 size bonus to Constitution, a +2 natural armor bonus, fly 30 feet (poor), darkvision 60 feet, a breath weapon, and resistance to one element. You also gain one bite (1d8), two claws (1d6), and two wing attacks (1d4). Your breath weapon and resistance depend on the type of dragon. You can only use the breath weapon once per casting of this spell. Unless otherwise noted all breath weapons deal 6d6 points of damage and allow a Reflex save for half damage. In addition, some of the dragon types grant additional abilities, as noted below.

Astral Dragon: 30-foot cone of force (damage dice are d3s instead of d6s), psychic resilience (Pathfinder RPG Bestiary 5).

Black dragon: 60-foot line of acid, resist acid 15, swim 60 feet

Blue dragon: 60-foot line of electricity, resist electricity 15, burrow 20 feet

Brass dragon: 60-foot line of fire, resist fire 15, burrow 30 feet, vulnerability to cold

Brine Dragon: 60-foot line of acid, acid resistance 15, swim 60 feet

Bronze dragon: 60-foot line of electricity, resist electricity 15, swim 60 feet

Cloud Dragon: 30-foot cone of electricity, electricity resistance 15, swim 40 feet

Copper dragon: 60-foot line of acid, resist acid 20, spider climb (always active)

Crystal Dragon: 30-foot cone of sonic (damage dice are d3s instead of d6s), sonic resistance 20, climb 20 feet, burrow 20 feet

Dream Dragon: 30-foot cone of electricity, dream fortress, dreamsight (Bestiary 5).

Etheric Dragon: 30-foot line of force (damage dice are d3s instead of d6s), gaseous form (only when taking no actions other than move actions for a round, and only for a maximum of 1 round/2 caster levels for each casting of lesser form of the alien dragon)

Forest Dragon: 30-foot cone of piercing, burrow 10 feet, climb 30 feet

Gold dragon: 30-foot cone of fire, resist fire 15, swim 60 feet

Green dragon: 30-foot cone of acid, resist acid 15, swim 40 feet

Lunar Dragon: 60-foot line of cold, cold resistance 15, burrow 20 feet.

Magma Dragon: 30-foot cone of fire, fire resistance 15, vulnerability to cold

Nightmare Dragon: 30-foot cone of acid, see in darkness, +4 on saves vs. mind-affecting effects

Occult Dragon: 30-foot cone of cold or fire, +4 resistance bonus on saving throws against evil spells and effects, natural armor bonus to AC increases to +6

Red dragon: 30-foot cone of fire, resist fire 30, vulnerability to cold

Sea Dragon: 30-foot cone of fire, electricity resistance 15, swim 40 feet

Silver dragon: 30-foot cone of cold, resist cold 30, vulnerability to fire

Sky Dragon: 30-foot cone of electricity, electricity resistance 15, improve fly speed maneuverability to average

Solar Dragon: 60-foot line of fire, fire resistance 20, vulnerability to cold

Sovereign Dragon: 30-foot cone of sonic (damage dice are d4s instead of d6s), spell resistance equal to 13 + the spell’s level

Time Dragon: 30-foot cone of electricity, cold resistance 15, +4 bonus on initiative checks

Umbral Dragon: 30-foot cone of negative energy (damage dice are d4s instead of d6s; doesn’t heal undead creatures), cold resistance 15, +4 on saves vs. death effects

Underworld Dragon: 30-foot cone of fire, fire resistance 15, vulnerability to cold, burrow 20 feet

Void Dragon: 30-foot cone of cold, cold resistance 15, +4 bonus on saves vs. emotion spells and effects

Vortex Dragon: 30-foot cone of fire, fire resistance 20, vulnerability to cold

White dragon: 30-foot cone of cold, resist cold 15, swim 60 feet, vulnerability to fire

Form of the Dragon, Minor

School transmutation (polymorph); Level alchemist 4, antipaladin 4, bloodrager 4, druid 4, magus 4, paladin 4, psychic 4, shaman 4, wizard 4
Casting Time 1 standard action
Components V, S, M (a scale of the dragon type you assume)
Range personal
Target you
Duration 1 min./level (D)
Saving Throw see below; Spell Resistance no

You become a Medium chromatic, esoteric, imperial, metallic, outer, or primal dragon. When you learn this spell you must select what type of dragon you can become. If this spell is gained off the antipaladin spell list, you can only select a black, forest, umbral, or white dragon. If this spell is gained off the druid or shaman spell lists, you can only select a primal dragon. If this spell is gained off the paladin spell list, you can only select a bronze, gold, silver, or sky dragon. If this spell is gained off the psychic spell list, you can only select an esoteric dragon. If you have a draconic bloodline, you must select the same type of dragon as your bloodline.

You gain a +2 size bonus to Strength, a +2 natural armor bonus, fly 30 feet (poor), darkvision 30 feet, a breath weapon, and resistance to one element. You also gain one bite (1d6), two claws (1d4), and two wing attacks (1d3). Your breath weapon and resistance depend on the type of dragon. You can only use the breath weapon once per casting of this spell. Unless otherwise noted all breath weapons deal 5d6 points of damage and allow a Reflex save for half damage. In addition, some of the dragon types grant additional abilities, as noted below.

Astral Dragon: 25-foot cone of force (damage dice are d3s instead of d6s), psychic resilience (Pathfinder RPG Bestiary 5).

Black dragon: 40-foot line of acid, resist acid 10, swim 60 feet

Blue dragon: 40-foot line of electricity, resist electricity 10, burrow 20 feet

Brass dragon: 40-foot line of fire, resist fire 10, burrow 30 feet, vulnerability to cold

Brine Dragon: 40-foot line of acid, acid resistance 10, swim 60 feet

Bronze dragon: 40-foot line of electricity, resist electricity 10, swim 60 feet

Cloud Dragon: 20-foot cone of electricity, electricity resistance 10, swim 40 feet

Copper dragon: 40-foot line of acid, resist acid 15, climb 30 feet

Crystal Dragon: 20-foot cone of sonic (damage dice are d3s instead of d6s), sonic resistance 15, climb 20 feet, burrow 20 feet

Dream Dragon: 20-foot cone of electricity, dreamsight (Bestiary 5).

Etheric Dragon: 20-foot line of force (damage dice are d3s instead of d6s), gaseous form (only when taking no actions other than move actions for a round, and only for a maximum of 4 rounds for each casting of minor form of the alien dragon)

Forest Dragon: 20-foot cone of piercing, burrow 10 feet, climb 30 feet

Gold dragon: 20-foot cone of fire, resist fire 10, swim 60 feet

Green dragon: 20-foot cone of acid, resist acid 10, swim 40 feet

Lunar Dragon: 40-foot line of cold, cold resistance 10, burrow 20 feet.

Magma Dragon: 20-foot cone of fire, fire resistance 15, vulnerability to cold

Nightmare Dragon: 20-foot cone of acid, see in darkness, +2 on saves vs. mind-affecting effects

Occult Dragon: 20-foot cone of cold or fire, +2 resistance bonus on saving throws against evil spells and effects, natural armor bonus to AC increases to +4

Red dragon: 20-foot cone of fire, resist fire 20, vulnerability to cold

Sea Dragon: 20-foot cone of fire, electricity resistance 10, swim 40 feet

Silver dragon: 20-foot cone of cold, resist cold 20, vulnerability to fire

Sky Dragon: 20-foot cone of electricity, electricity resistance 10, improve fly speed maneuverability to average

Solar Dragon: 40-foot line of fire, fire resistance 20, vulnerability to cold

Sovereign Dragon: 20-foot cone of sonic (damage dice are d4s instead of d6s), spell resistance equal to 11 + the spell’s level

Time Dragon: 20-foot cone of electricity, cold resistance 10, +2 bonus on initiative checks

Umbral Dragon: 20-foot cone of negative energy (damage dice are d4s instead of d6s; doesn’t heal undead creatures), cold resistance 10, +2 on saves vs. death effects

Underworld Dragon: 20-foot cone of fire, fire resistance 10, vulnerability to cold, burrow 20 feet

Void Dragon: 20-foot cone of cold, cold resistance 10, +2 bonus on saves vs. emotion spells and effects

Vortex Dragon: 20-foot cone of fire, fire resistance 15, vulnerability to cold

White dragon: 20-foot cone of cold, resist cold 10, swim 60 feet, vulnerability to fire

Form of the Dragon, Slightest

School transmutation (polymorph); Level alchemist 3, antipaladin 3, bloodrager 3, druid 3, magus 3, paladin 3, psychic 3, shaman 3, wizard 3
Casting Time 1 standard action
Components V, S, M (a scale of the dragon type you assume)
Range personal
Target you
Duration 1 round/level (D)
Saving Throw see below; Spell Resistance no

You become a Medium chromatic, esoteric, imperial, metallic, outer, or primal dragon. When you learn this spell you must select what type of dragon you can become. If this spell is gained off the antipaladin spell list, you can only select a black, forest, umbral, or white dragon. If this spell is gained off the druid or shaman spell lists, you can only select a primal dragon. If this spell is gained off the paladin spell list, you can only select a bronze, gold, silver, or sky dragon. If this spell is gained off the psychic spell list, you can only select an esoteric dragon. If you have a draconic bloodline, you must select the same type of dragon as your bloodline.

You gain a +2 size bonus to Strength, a +1 natural armor bonus, fly 20 feet (poor), darkvision 30 feet, a breath weapon, and resistance to one element. You also gain one bite (1d6), and two claw attacks (1d4). Your breath weapon and resistance depend on the type of dragon. You can only use the breath weapon once per casting of this spell. Unless otherwise noted all breath weapons deal 4d6 points of damage and allow a Reflex save for half damage. In addition, some of the dragon types grant additional abilities, as noted below.

Astral Dragon: 20-foot cone of force (damage dice are d3s instead of d6s), +2 to saves vs. mind-affecting affects.

Black dragon: 30-foot line of acid, resist acid 5, swim 30 feet

Blue dragon: 30-foot line of electricity, resist electricity 5, burrow 10 feet

Brass dragon: 30-foot line of fire, resist fire 10, burrow 10 feet, vulnerability to cold

Brine Dragon: 30-foot line of acid, acid resistance 5, swim 30 feet

Bronze dragon: 30-foot line of electricity, resist electricity 5, swim 30 feet

Cloud Dragon: 15-foot cone of electricity, electricity resistance 5, swim 20 feet

Copper dragon: 30-foot line of acid, resist acid 10, climb 15 feet

Crystal Dragon: 15-foot cone of sonic (damage dice are d3s instead of d6s), sonic resistance 10, climb 10 feet, burrow 10 feet

Dream Dragon: 15-foot cone of electricity, dreamsight (Bestiary 5).

Etheric Dragon: 20-foot line of force (damage dice are d3s instead of d6s)

Forest Dragon: 15-foot cone of piercing, burrow 5 feet, climb 15 feet

Gold dragon: 15-foot cone of fire, resist fire 5, swim 30 feet

Green dragon: 15-foot cone of acid, resist acid 5, swim 20 feet

Lunar Dragon: 20-foot line of cold, cold resistance 5, burrow 10 feet

Magma Dragon: 15-foot cone of fire, fire resistance 10, vulnerability to cold

Nightmare Dragon: 15-foot cone of acid, darkvision increases to 60 feet, +1 on saves vs. mind-affecting effects

Occult Dragon: 15-foot cone of cold or fire, +1 resistance bonus on saving throws against evil spells and effects, natural armor bonus to AC increases to +2

Red dragon: 15-foot cone of fire, resist fire 10, vulnerability to cold

Sea Dragon: 15-foot cone of fire, electricity resistance 5, swim 20 feet

Silver dragon: 15-foot cone of cold, resist cold 10, vulnerability to fire

Sky Dragon: 15-foot cone of electricity, electricity resistance 5, improve fly speed maneuverability to average

Solar Dragon: 30-foot line of fire, fire resistance 10, vulnerability to cold

Sovereign Dragon: 15-foot cone of sonic (damage dice are d4s instead of d6s), spell resistance equal to 11 + the spell’s level

Time Dragon: 15-foot cone of electricity, cold resistance 5, +1 bonus on initiative checks

Umbral Dragon: 15-foot cone of negative energy (damage dice are d4s instead of d6s; doesn’t heal undead creatures), cold resistance 5, +1 on saves vs. death effects

Underworld Dragon: 15-foot cone of fire, fire resistance 5, vulnerability to cold, burrow 10 feet

Void Dragon: 15-foot cone of cold, cold resistance 5, +1 bonus on saves vs. emotion spells and effects

Vortex Dragon: 15-foot cone of fire, fire resistance 10, vulnerability to cold

White dragon: 15-foot cone of cold, resist cold 5, swim 30 feet, vulnerability to fire

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Published on September 08, 2023 15:55
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