Hasty 8th-Level Spells for Pathfinder 1st-edition
Yep, 8th-level hasty spells for Pathfinder. Obviously, there’ll be at least ONE more of these articles. You can find the core rules for hasty spells here.
(Art by Анастасия Птицова)
Antipathy, Hasty
School enchantment (compulsion) [emotion, mind-affecting]; Level druid 9, occultist 6, psychic 8, summoner 6, witch 8, wizard 8
Casting Time 1 swift action
Components V
Range touch
Target one location (up to a 10-ft. cube)
Duration 3 rounds
Saving Throw Will negates; Spell Resistance yes
This spell functions as antipathy except as noted above and as follows. It only functions on an area, not an object. It does not counter or dispel sympathy.
Earthquake, Hasty
School evocation [earth]; Level cleric 8, druid 8, psychic 8, shaman 8
Casting Time 1 swift action
Components V
Range short (25 ft. + 5 ft./2 levels)
Area 5-ft.-radius spread (S)
Duration 1 round
Saving Throw see text; Spell Resistance no
This spell functions as earthquake, except as noted above and as follows. The vibrations are insufficient to force spellcasters to make concentration checks, and creatures within it can still move and attack. The effects by terrain deal half the damage listed in the earthquake spell, and any effect DC is reduced by 5. It does not create fissures, or pin creatures under rubble.
Form of the Dragon III, Hasty
School transmutation (polymorph); Level wizard 8
Casting Time 1 swift action
Components V
Range personal
Target you
Duration 1 round
This spell functions as form of the dragon III except as noted above, and as follows. When you learn this spell, you must note what Huge chromatic or metallic dragon you can take the form of. To assume different forms requires learning the spell again. You do not gain the ability to use a breath weapon.
Alternatively, you can cast this spell so it functions as form of the dragon I in all regards.
Horrid Wilting, Hasty
School necromancy; Level shaman 8, witch 8, wizard 8
Casting Time 1 swift action
Components V
Range short (25 ft. + 5 ft./2 levels)
Targets living creatures of your choice within a 20-foot diameter
Duration instantaneous
Saving Throw Fortitude half; Spell Resistance yes
This spell functions as horrid wilting except as noted above and as follows. It deals 1d6 points of damage per 2 caster levels (maximum 10d6). This spell is especially devastating to water elementals and plant creatures, which instead take 1d8 points of damage per 2 caster levels (maximum 10d8).
Irresistible Dance, Hasty
School enchantment (compulsion) [mind-affecting]; Level bard 6, mesmerist 6, psychic 8, shaman 8, witch 8, wizard 8
Casting Time 1 swift action
Components V
Range touch
Target living creature touched
Duration 1 round
Saving Throw Will negates; Spell Resistance yes
This spell functions as irresistible dance except as noted above.
Mind Blank, Hasty
School abjuration; Level psychic 7, witch 8, wizard 8
Casting Time 1 swift action
Components V
Range touch
Target one creature
Duration 3 rounds
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
This spell functions as mind blank, except as noted above.
Power Word Stun, Hasty
School enchantment (compulsion) [mind-affecting]; Level psychic 8, witch 8, wizard 8
Casting Time 1 swift action
Components V
Range close (25 ft. + 5 ft./2 levels)
Target one creature with 75 hp or less
Duration see text
Saving Throw none; Spell Resistance yes
This spell functions as power word stun except as noted above, and as follows. Any creature that currently has 76 or more hit points is unaffected.
Hit Points Duration
25 or less 4d4 rounds
26-50 2d4 rounds
51-75 1d4 rounds
Prismatic Wall, Hasty
School abjuration; Level psychic 8, wizard 8
Casting Time 1 swift action
Components V
Range close (25 ft. + 5 ft./2 levels)
Effect wall 4 ft./level wide, 2 ft./level high
Duration 3 rounds
Saving Throw see text; Spell Resistance see text
This spell functions as prismatic wall except as noted above, and as follows. It does not blind creatures of 8 HD or less. A creature, object, or effect trying to pass through the wall is affected by a single color, determined randomly. An antimagic field penetrates (and within its area neutralizes) the wall. There is no limit to how often you can use dispel magic and greater dispel magic against the wall, though each casting can only dispel one layer. Hasty prismatic wall cannot be made permanent with a permanency spell.
Sunburst, Hasty
School evocation [light]; Level druid 8, shaman 8, wizard 8
Casting Time 1 swift action
Components V
Range short (25 ft. + 5 ft./2 levels)
Area 20-ft.-radius burst
Duration instantaneous
Saving Throw Reflex partial; see text; Spell Resistance yes
This spell functions as sunburst except as noted above and as follows. It dispels any darkness spells of lower than 5th level within its area, rather than those of 9th level and lower.
Sympathy, Hasty
School enchantment (compulsion) [emotion, mind-affecting]; Level druid 9, occultist 6, psychic 8, summoner 6, witch 8, wizard 8
Casting Time 1 swift action
Components V
Range touch
Target one location (up to a 10-ft. cube)
Duration 3 rounds
Saving Throw Will negates; Spell Resistance yes
This spell functions as sympathy except as noted above and as follows. It only functions on an area, not an object. It does not counter or dispel antipathy.
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