Six More 3rd-Level Hasty Spells for Pathfinder 1st-edition

I wrote four 3rd-level hasty spells for Pathfinder 1st ed last Thursday, but collapsed from chemo-induced fatigue before I could flesh it out to a full ten. So, here are six more!

(Art by warmtail)

Accursed Glare, Hasty
School
necromancy [curse]; Level antipaladin 3, witch 3, wizard 3
Casting Time 1 swift action
Components None
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 3 rounds
Saving Throw Will negates; Spell Resistance yes

You channel a fell curse through your glare. You cannot target a creature with a hasty accursed glare unless you can see it and it can see you with a visual sense (rather than something like tremorsense). Bonuses against and immunity to gaze attacks apply to hasty accursed glare.

If the target fails its saving throw, it begins to obsessively second-guess its actions and attract bad luck. Whenever the target attempts an attack roll or saving throw, it must roll twice and take the lower result.

Adroit Retrieval, Hasty
School transmutation; Level wizard 3
Casting Time 1 swift action
Components V
Range personal
Target you
Duration 3 rounds

You gain the ability to withdraw small items from your pockets or packs with supernatural swiftness. When you retrieve an item stored on yourself, you can retrieve the item either as a move action without provoking attacks of opportunity, or as a swift action that provokes attacks of opportunity. This effect functions only when you attempt to retrieve a stored item that weighs less than 1 pound per 2 caster levels (maximum 10 pounds).

Animate Dead, Hasty
School
necromancy [evil]; Level adept 3, antipaladin 3, cleric 3, occultist 3, shaman 3, spiritualist 3, wizard 4
Casting Time 1 swift action
Components V
Range touch
Targets one or more corpses touched
Duration 1 round/level
Saving Throw none; Spell Resistance no

This spell functions as animate dead, except as noted above and as follows. turns corpses into undead skeletons or zombies that obey your spoken commands. The spell has a duration and is thus subject to dispel magic. At the end of the duration, undead created by it revert to corpses. Corpses affects by this spell cannot be made into undead by a spell of less than 4th level.

Regardless of the type of undead you create with this spell, you can’t have more total HD of undead created by this spell at one time than your caster level. The desecrate spell doubles this limit.

This spell counts as animate undead for purposes of how many total HD of undead you can control at once.

Fly, Hasty
School transmutation; Level bloodrager 3, magus 3, medium 3, occultist 3, psychic 3, shaman 3, spiritualist 3, summoner 3, summoner (unchained) 3, witch 3, wizard 3
Casting Time 1 swift action
Components V
Range personal
Target you
Duration 3 rounds

This spell functions as fly except as noted above, and as follows. The fly speed it gives you is only a 40-foot movement rate (or 30 feet if you wear medium or heavy armor, or carry a medium or heavy load).

Heroism, Hasty
School enchantment (compulsion) [mind-affecting]; Level bard 3, bloodrager 3, inquisitor 3, medium 3, psychic 3, spiritualist 3, summoner 3, summoner (unchained) 3, witch 3, wizard 3
Casting Time 1 swift action
Components V
Range personal
Target you
Duration 5 rounds

This spell functions as heroism except as noted above.

Gaseous Form, Hasty
School
transmutation; Level bard 3, magus 3, medium 3, occultist 3, psychic 3, spiritualist 3, wizard 3
Casting Time 1 swift action
Components V
Range personal
Target you
Duration 5 rounds

This spell functions as gaseous form except as noted above and as follows. The DR you gain is only DR 5/magic, and you are not immune to poison effects you are already suffering when you cast the spell.

Support
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Published on August 14, 2023 12:56
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