Tabletop Tuesday: Heretic’s Guide to Devotion & Divinity by Eventyr Games

Hey all, Sam and David here.

And today, as we take some time to pack up the necessities for our excursion to Gen Con, we’re going to talk about a new TTRPG 3rd party supplement that Sam was SUPER excited about. Why was she excited about this one? Well, if you didn’t already know, Sam tends to be a cleric main, so having a supplement that is all about devotion and divinity and has a bunch of player options related to that is really interesting.

We backed the Kickstarter, and got our copy in a couple weeks ago, so plenty of time to give a casual read-through of the whole book and then pass along our thoughts.

So, welcome back to another Tabletop Tuesday, our weekly series where we sit down and discuss something related to a tabletop game. We could discuss a board game, a card game, a dice game, a TTRPG, a game convention, or a tabletop accessory….there are just so many options available.

Actually, next week we’ll be doing a Gen Con Wrap-Up, because even though we did our Gen Con Plans post already, who knows what stuff we’ll see or do that didn’t make it into that post…because sometimes we end up just wandering the exhibit hall and find glorious things we weren’t really looking for, but end up being really excited about.

All right, let’s get started.


Most of the time, the divine feels like little more than an afterthought in 5E Dungeons & Dragons. Too easily forgotten or ignored – something only clerics and paladins have a reason to care about.


Heretic’s Guide to Devotion & Divinity sets that right with 200 pages of divinely inspired content aimed at bringing the divine to life in 5E!


From zealous cults and relic hunts to divine player options and celestial horrors, Heretic’s Guide to Devotion & Divinity has everything you need to make the divine matter.


Don’t believe us? Oh, ye of little faith – check out this 40-page sample that has a selection of the book’s content and see for yourself!


Heretic’s Guide to Devotion & Divinity contains: 

6 ready-to-play relic hunts & 10 exalted encounters5 religious cults & 5 plug-and-play divine NPCs8 sacred subclasses & 25 new divine feats50 celestial creatures & other monsters60 mystical magic items, sacred vows, and divine boonsRules and guidelines for everything divine, including building pantheons, designing deities, running rituals, and much more!

Digital assets include VTT-ready maps, tokens, and handouts. 


Item Card Deck includes a total of 60 magic itemsdivine boon, and sacred vow handout cards. Grab the bundle to also get 3 bookmarks with notes and information to use at the table!


Our Thoughts

First off, you can snag this copy yourself by going to Eventyr’s site. Because of the Kickstarter, we did get the bundle with the digital assets, the item card deck, and the three bookmarks. Which honestly, we will definitely be making use of the cards and the bookmarks because those are so useful. It’s always nice to have an actual item card to hand players when they find and identify something cool.

Okay, from both a TTRPG standpoint and a creative writing standpoint, I (Sam) really like the potential of the information presented for creating what the divine looks like and what it represents and what the benefits and detriments to religious organizations, cult factions, and even just divine beings and abilities and worship are in general. I like the options it gives to think about how to conduct rituals and ceremonies and sacrifices, because it adds a whole extra layer and element to game play that could be really cool.

Obviously I really love accessories that can be used for both creative writing and for TTRPGs, and the rules and ideas in the first few chapters go past any specific mechanics for a specific edition of D&D–though it should be noted that this book is technically aimed at D&D 5e. A lot of the information can be easily adapted to other editions and game systems since it just gets you thinking about the broader concepts of divinity and acts of devotion in your world. Obviously more work would need to go into adapting any of the mechanics for game play, but for an experienced or willing game master, it shouldn’t be too difficult to handle.

I know that this is definitely something I will be using and bringing up in my gameplay in the future, whether I am playing the holy character or if I am running a game with a holy character. It definitely helps both player and GM have a framework for discussion when it comes to handling a deeper level of worldbuilding and roleplaying for divine characters.

Obviously we’ll want to play around with the subclasses and the feats and the magic items a little more to be able to give full thoughts on them, and to make sure they work with our game worlds without throwing things off-balance, but at first look, we can definitely say that we’re intrigued by the features and abilities given for the player character archetypes. It could add even more possibilities for fun and shenanigans in a campaign

Overall, this is a cool supplement, and we’re excited to bring it into our own gameplay. We just need our work schedules to readjust and allow us the time off together, especially the same time off as the friends that we game with, so we can play more.

Well that’s all from us for today. Thank you so much for stopping by and we’ll be back soon with even more geeky content.

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Published on August 01, 2023 13:00
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