Creating Villains

Villains often drive the story of our RPG. They frame the situations in which the characters find themselves. Good villains drive the game forward, building momentum and reacting to the characters actions.

Return of the Lazy Dungeon Master talks about building villains in chapter 16 on "building a lazy campaign". Return uses the term "fronts" from Powered by the Apocalypse". A front, like a weather front or the front line of an army, is a force moving the story in a particular direction. It's a nice term that includes drivers outside of conscious foes. The burning sun of Athas in Dark Sun could be considered a front.

But the lingo can be hard to grasp, so I'm moving to the term "villains". You're free to use whatever term best suits you. I recognize that villain can be an alien moon, a series of earthquakes, or the deadly sun of Athas. But most of the time, a villain is a sentient entity thwarting the region or world in a way the characters do not like.

Building Villains

There's a series of simple questions Lazy DMs can use to build villains and fill them out enough to drive our campaigns but not so much that we overprep.

Who Are They?

Who's this villain? What are they called? Are they a powerful blue dragon sorcerer? A vampire lord? A world-devouring lich? A beholder crime lord? Get a basic idea who your villain is before answering the rest of the questions.

If you're stuck looking for a villain, the Lazy DM's Companion includes a villain generator on page 21. You can also find a random list of villains and motivations in chapter 3 and 4 of the 2014 Dungeon Master's Guide. Or steal villains from popular fiction.

A villain can be a monster, a powerful undead entity, a cult-leader, or a selfish wizard. It can just be someone who wants to watch the world burn. Most important ��� villains act against the goals and desires of the characters.

What Do They Want?

What drives your villain? What's their goal and desire? The Lazy DM's Companion includes twenty possible villainous motivations but you can often come up with your own. Do they seek power? Do they seek wealth? Do they seek destruction?

Good villains have understandable motivations. Magneto knows what happens if the world is left to its own devices hunting muntants. Often the best villainous motivations make sense but are done in the wrong way. Killmonger isn't wrong; he's just an asshole.

These villainous motivations help in several ways. They guide the villain's actions. They guide the villain's reactions once the characters start mucking up their plans. They guide how villains roleplay with the characters. These motivations might even cause the villain to change perspectives when it turns out their drive isn't antithetical to that of the characters.

What Quests do Villains Undertake to Achieve Their Goals?

Our final question asks what they're doing about it. How are they trying to achieve their goal? What quests are they going on? Villainous quests move their plots forward. Good villains don't sit around waiting for the characters to come and kill them. They're doing stuff. They're sending lackeys to accomplish things. They've sent heralds far and wide.

Choose three quests for your villain leading toward the villain's goal. These quests should be resilient. Villains shouldn't rely on a single branch of their quest to succeed in their goal.

Choose Three Villains

For a nice rich campaign, develop three villains using the steps above. Each villain has an identity, a goal, and three quests they undertake to accomplish their goal. Three villains create a rich tapestry of movement, actions, and reactions as the characters get involved in thwarting these quests. Sometimes villains work together. Other times they're independent. As one villain goes down, another villain might stand up in its place.

Building Campaigns from Villains and Characters

Three villains, with goals and quests, give the characters an evolving and dynamic world. Things are going on. Situations are changing. During your prep, instead of trying to figure out what's going to happen next, ask yourself "what are my villains up to?" and see where the question leads.

More Sly Flourish Stuff

This week I posted a couple of YouTube videos:

Do Published Adventures Save you Time?Scarlet Citadel Session 24 PrepLast Week's Lazy RPG Talk Show Topics

Each week I record an episode of the Lazy RPG Talk Show (also available as a podcast) in which I talk about all things in tabletop RPGs. Here are last week's topics with timestamped links to the YouTube video:

Maps - Is D&D an Incomplete Product?Maps - No Great Single Solution for In-Person PlayMaps - What Does D&D Recommend for New DMs?Maps - A Big Digital DisplayMaps - The Pathfinder Basic Flip MatMaps - Big Sheets of 1" Gridded Poster PaperMaps - Print "Blueprint" Maps for Cheap.Maps - Use Cloth for a Fog of WarMaps - Print Individual Rooms on Normal PaperMaps - Mixing Different TypesJP Coovert's Drawing Dungeons BookletMaps - Theater of the Mind and Abstract MapsMaps - Try Lots of OptionsThe Works of JP CoovertPatreon Questions and Answers

Also on the Talk Show, I answer questions from Sly Flourish Patreons. Here are last week's questions and answers:

Rewarding InspirationBalancing Encounters Across the Adventuring DayRPG Tips

Each week I think about what I learned in my last RPG session and write them up as D&D tips. Here are this week's tips:

Find music that inspires your game ��� both during prep and play. Offer chances for villainous redemption. Offer multiple paths for long-distance travel. Keep quick build monster stats on hand. Whip up a simple stat block when you cant be bothered to look up a monster in a book. Give custom monsters one or two notable abilities based on their fiction. Give every magic item a name and a cool ability. Spells are encapsulated mechanics you can tie to monsters or magic items. Related ArticlesBuild Resilient and Evolving Villainous PlotsBuilding Villains Like Pro-WrestlersBuild from the Characters OutwardsQuests for Villains How to Protect Your Villains Get More from Sly FlourishRead more Sly Flourish articlesBuy Sly Flourish's BooksWatch Sly Flourish's YouTube videosSubscribe to Sly Flourish's PodcastSupport Sly Flourish on PatreonBuy Sly Flourish's Books Return of the Lazy Dungeon Master The Lazy DM's Companion Lazy DM's Workbook Fantastic Lairs Fantastic Adventures: Ruins of the Grendleroot Fantastic Adventures

Have a question or want to contact me? Check out Sly Flourish's Frequently Asked Questions.

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Published on May 28, 2023 23:00
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