My Top 10 Favorite D&D Magic Items (Part II)
Part I is here.
5. Portable Hole
One of the strengths of Dungeons & Dragons is that its conception of fantasy is quite broad, drawing not merely on the works of pulp fantasy, but also, in the words of Gary Gygax, on "countless hundreds of comic books ... [s]cience fiction, fantasy, and horror movies ... fairy tales ... books of mythology ... bestiaries ... compilations of the myths of various peoples" – and, if the portable hole is any indication, Looney Tunes cartoons as well! This is a terrific example of a magic item that is both genuinely useful and fun and I wish there were more like it in the game.
4. Wand of Wonder
I love a little bit of randomness and unpredictability in my games. The wand of wonder brings them in spades. Every time this magic item is used, percentile dice are rolled to determine which of nearly twenty different effects occur: anything from summoning a rhino (or a mouse) to a stream of 600 butterflies pouring forth to a fireball – and more. This is another fun item, one that I've enjoyed seeing used in play many, many times over the years.
3. Ioun Stones
This is a double cheat, I suppose, since it's both a collection of related items and not original to Dungeons & Dragons, since ioun stones first appeared in the work of Jack Vance. Of course, these facts are a big part of why I so love ioun stones. Like figurines of wondrous power, the variety of the stones is a point in their favor. The same is true of their Vancian origins, since Vance is one of my favorite Appendix N authors (and Gygax's too). Consequently, I've included numerous ioun stones in my campaigns over the years and imagine I will continue to do so in the future.
2. Bag of Holding
I almost placed this in my number 1 spot, since it's one of those magic items that has appeared in nearly every D&D campaign I've run or played in since 1979. The reason I didn't is that the bag of holding is a thoroughly gamey magic item, one that exists almost entirely to circumvent a very common problem, namely, how to lug around large amounts of gold and other treasure without becoming encumbered. There's nothing wrong with that. D&D is a game, after all, but I generally like my magic items (and monsters and spells ...) to exist largely, if not solely, for setting reasons rather than game reasons. Still, this is a great and iconic magic item and deserves to be on this list.
1. Deck of Many Things
Depending on your point of view, the deck of many things is either the most entertaining magic item in all of D&D or a Killer DM's dream come true. In my opinion, it's both, at least potentially so – and that's why I've given it the top spot on my list. I can think of no other magic item that simultaneously elicits both greed and terror in players. The potential rewards for drawing a "good" card are great, as are the dangers of drawing a "bad" one. The discovery of a deck of many things in a treasure hoard is practically an adventure unto itself, as players tie themselves into knots trying to decide whether or not their characters should risk picking a card (or four). This is everything a good magic item should be – wondrous, dangerous, capricious.

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