Interdimensional Prophets (Game Dev) #6

I had finished programming the non-visual part of Team Struggles (a part of the encounter system that involves character traits and psychological dimensions against some performance thresholds) when I faced the fact that the game was loading too damn slow. I admit, I have been a bit overeager demanding more anime photo IDs from Midjourney, and they are completely unoptimized, but still, I figured that this project could load much faster. So I figured the following solutions:

[Check out this entry on my personal page, where it looks better]
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