Join Good Company in their first 5E game

The Curse of Er’Mah’Gerd available as digital download and hardcover

Fans of Elvish Presley, Tom Foolery, and the other heroes from The Lost Tale of Sir Larpsalot can now take a stab at being their favorite characters — emphasis on “stab.”

The Curse of Er’Mah’Gerd, a self-contained tabletop roleplaying game (TTRPG) for up to six players, was designed for both newcomers and those familiar with Fifth Edition Dungeons & Dragons. Players will confront a variety of challenges in the form of combat, diplomacy, and puzzle solving.

Part homage and part parody, the game’s setting of Mezzo-Earth is rife with re-engineered cliches, meta commentary, and plenty of eye-rolling puns.

The Curse of Er’Mah’Gerd includes six pre-generated player characters, more than a dozen maps, 16 original creatures, 22 unique items, and 30 new spells. Multiple playthroughs are encouraged, allowing players to try different characters, choose new allies, battle unique foes, and experience unexplored encounters.

You can buy The Curse of Er’Mah’Gerd as a hardcover book or digital download at DriveThruRPG.com.

As for what the game is about, behold the back-cover blurb!

Buy the GameNo Good Deed Goes Unpunished

When Good Company ventured into the Funk a year ago to retrieve the fabled Staff of Er’Mah’Gerd, the heroes hoped to bring peace to a land long fraught with peril.

But even as the ancient curse seems to fade, three factions fight for control over the region. The feral elves of the Untamed North suffer no trespassers in the former no man’s land, while the industrious dwarves of the Civilized South seek to expand their borders. Meanwhile, the masked humans of the Disorient keep their movements—and motivations—a mystery for now.

With a threefold war brewing, Sir Larpsalot, Elvish Presley, and the rest of Good Company must return to the Forbidden Frontier to mediate what might prove to be the shortest peace talks in history.

The Proof is in the Pages The Power of Knowledge

Creating The Curse of Er’Mah’Gerd took 21 months, from concept to publication. For those seeking more details or glimpse into the process, here are the highlights from my humble quest:

7/13/21: Let the games begin!10/5/21: A first glimpse at The Curse of Er’Mah’Gerd11/2/21: NPC sneak peek: River Eagle2/1/22: Storytelling comes full circle3/8/22: A new look at some old friends4/18/22: Cover reveal: The Curse of Er’Mah’Gerd5/10/22: Now it’s a party!6/7/22: Editing is for the birds7/12/22: Take a tour of the Forbidden Frontier9/13/22: Free creatures & spells for 5E10/12/22: The Curse of Er’Mah’Gerd Q&A11/22/22: We’re off the rails!

The post Join Good Company in their first 5E game appeared first on David Michael Williams.

 •  0 comments  •  flag
Share on Twitter
Published on March 16, 2023 13:14
No comments have been added yet.


One Million Words (or less)

David Michael Williams
Choice excerpts from the blog of author David Michael Williams...
Follow David Michael Williams's blog with rss.