Retrospective: Challenge

The first issue of The Journal of the Travellers' Aid Society appeared in 1979 as a (theoretically) quarterly magazine devoted to GDW's science fiction RPG, Traveller. At that time, Traveller was the company's only actively supported roleplaying game, so it made sense that its sole periodical would be devoted wholly to it. With the publication of Twilight: 2000 in 1984, however, the situation had changed and GDW decided that a gaming magazine with a wider scope was needed. 

That magazine was Challenge and its advent in 1986 was initially controversial, at least among Traveller fans. Its inaugural issue was not designated "No. 1" but rather "No. 25," on the basis that it was a continuation of JTAS rather than being its replacement. This was done in large part to assuage the concerns of Traveller fans who feared that GDW was abandoning their beloved game in favor of Twilight: 2000. To further allay their fears, issue no. 25 devoted all of its Traveller articles in a separate section in its center pages that mimicked the format and layout of the original JTAS. Loren Wiseman's opening editorial even notes that "the center 8 pages are designed to be removed" by "those not interested in Twilight: 2000," thereby preserving the illusion that JTAS still existed.

This situation did not last long, however. The combination of the popularity of Twilight: 2000 and the release of its sci-fi sequel, Traveller: 2300later that same year put an end to this internal JTAS section after only three issues. If GDW received any complaints about this, the company could quite correctly argue that the coverage of Traveller had not decreased on an issue-by-issue basis, only that other GDW games were now placed on equal footing. Moreover, given that Challenge was appearing bimonthly rather than quarterly as JTAS had been, the amount of new Traveller material released each year was actually increasing. It helped, too, that the quality of Challenge's Traveller articles remained high, thanks in no small part to the many JTAS writers who continued to pen material for the new magazine.

Even so, the Traveller fans were correct in their original anxieties. As time went on and GDW expanded its catalog of roleplaying games, the amount of space devoted to Traveller – and eventually its ill-named successor, MegaTraveller – started to decline. The articles remained quite good, by and large, but there were a lot fewer of them, a situation that only worsened when Challenge expanded its coverage yet again, in 1988, to include non-GDW games, like Battletech, Star Trek, and Star Wars, among many others. It was around this time that the magazine changed its subtitle from "GDW's Magazine of Adventure Gaming" to "GDW's Magazine of Futuristic Gaming" (and, later, "The Magazine of Science-Fiction Gaming"), since its focus remained RPGs that could broadly be called "sci-fi" in their content.

Devoted fan of Traveller that I was – and am – I was never as put off by this expansion of scope as were some of my older contemporaries. The mere fact that I now had a gaming magazine devoted solely to science fiction games was more than enough to win my allegiance. Challenge was thus an excellent companion to Dragon, whose focus on SF had always been spotty (all the more so after the ending of the "Ares Section" not long after Challenge first appeared). Consequently, it soon became my favorite RPG periodical. 

Challenge was also where I first tried my hand at professional RPG writing. My very first published credit, "Contact: Answerin" appeared in issue no. 55 (December 1991) and, over the next few years, right up until the magazine's demise in 1995, my byline appeared quite regularly in its pages. This fact probably plays some role in my affection for Challenge, though not all of it. The magazine excelled in the area of adventures, with a good amount of its regular content being clever scenarios for a wide variety of SF RPGs. It also included equally clever rules expansions and options, which were just as welcome at my table. 

Until I started writing this post, I'd half-forgotten how much I'd enjoyed reading and writing for Challenge. As with my thoughts about its publisher, GDW, thinking back on Challenge – and the times during which it flowered – ushers in some feelings of wistfulness and melancholy in me. Ah, well ...

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Published on February 22, 2023 08:13
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