Grognard's Grimoire: Omejdalu (Unmaker)

An Unmaker initiate by Zhu BajieThe Omejaldalu, or Unmakers, are a loose collection of cults whose leaders see the Makers as having been detached, corrupt, and, above all, stifling to the development of sha-Arthan and its inhabitants. The Unmakers, therefore, seek to free the world from the shackles imposed by the Makers by using both sorcery and science to tear down and destroy every established norm, pattern, or system, including those of reality itself. In so doing, the Unmakers hope to inaugurate an era of unparalleled liberty – or another Epoch of Strife.
(More information about the Unmakers can be found here)
Initiate

Wholly devoted to the Unmaker cult to which he belongs, an initiate hopes his loyalty will one day be rewarded with greater responsibilities – and the power that comes with it.

DR 12, HD 2* (9hp), Att 1 × weapon (1d6 or by weapon), AB +0, MV Near, SV F11 D12 M13 E16 S15 (A2), ML 9 (11 with prophet), XP 25, NA 1d8 (2d12), TT U

    • Unmaker’s Blessing: Each initiate has 10% chance to have received an alchemical boon that increases his DR (1–2), HD (3–4), AB (5–6), or damage (7–8) by +2 (roll 1d8).
    • Zealous: +2 to saves against spells or effects intended to negatively affect an initiate’s loyalty to his cult.

An Unmaker prophet by Zhu Bajie
Prophet

The leader of a cult, a prophet is a living embodiment of the Unmaker philosophy – nihilism and material transcendence made manifest. Each prophet is unique in his particular approach to the Unmakers’ doctrines, as well as in his appearance and powers. 

DR 16, HD 9*** (40hp), Att 1 × weapon (1d4 or by weapon) or 1 × spell, AB +7, MV Near, SV F8 D9 M10 E10 S12 (A2), ML 10, XP 3000, NA 1 (1), TT F

    • Magic Resistance: Unaffected by mind-affecting or mind-reading spells.

    • Spells: Each prophet casts spells as if he were a 9th-level sorcerer.

    • Material Transcendence: A prophet has 1d3 modifications to his body, determined randomly (1d8), re-roll duplicates. Referee is encouraged to create additional modifications.

    1. Displacement: Appears in different place from actual location; attacker suffers –2 to hit.

    2. Energy Immunity: Unharmed by cold or electrical attacks.

    3. Hardened Flesh: All attacks do –1 damage per die.

    4. Heightened Awareness: Never surprised.

    5. Heightened Reflexes: +2 initiative.

    6. Heightened Strength: +2 melee damage.

    7. Regeneration: Regain 2hp per round until slain.

    8. Telepathy: As the adept discipline of the same name. Treated prophet as adept of same level as HD.

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Published on December 28, 2022 21:00
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