DATE THREE - THE SCIENCE OF POWER

DAY THREE, FRIDAY, APRIL 6, 2012(for contest rules visit: CONTEST RULES)

Today's Treasure Hunt Challenge: Go to Amazon.com and find Minnette's book page. Question: How many of Minnette's books are available in Kindle format? MAKE SURE TO EMAIL YOUR ANSWER TO: mmeador@minnettemeador.com - Good luck!
Today's Daily Question: (Answer found in Chapter One of Starsight) What kind of creatures are Trenara and Joshan riding and what makes them distinct? EMAIL YOUR ANSWER TO: mmeador@minnettemeador.com - Good luck!
BONUS DISCUSSION: PRIZE - GOODIE PACKAGE!
Studying the definitions below, what do you think your life would be like as a Starguider? Leave your answers in the Comments section below.

THE SCIENCE OF MAGIC
STARGUIDERS AND THE POWER
Below you will find passages from the glossary talking about The Assemblage Starguiders and the origin of their power, including a brief history. The Starguiders each carry a piece of crystal, which it fine tuned to the pitch and resonance of their singing voice. Notes focused into the crystals manifest their feats of "magic." In the first chapter of Starsight, Vol. I you will meet one of the most powerful Guiders in the Imperium as she trains her young charge, the emperor's first son, in their craft. When First Trial takes Joshan at an age younger than any other, only the gods themselves know what terror this child must face.

Detachment - A serious depression that affects pre-guiders after first trial. In extreme cases, it can cause delusion, deep depression, and eventually madness. Suicide is very common with the disease. Some symptoms of the disease are manifested in all pre-guiders. This madness is rare in modern times, but was quite common in the beginnings of Assemblage. Guiders are rigorously trained to help the student avoid detachment.
Dispersion - Usually occurs in pre-guiders where they have sporadic control over the power, often causing some very unfortunate and often interesting "accidents" involving the power, but usually not fatally.
Ethos, The Star - Largest star in the Imperium solar system. The belief is Ethos, the Goddess, inhabits this star and channels power down to the Crystal of Healing on the Isle of Mathisma in Sanctum.
First Trial or Coming to Power - When novice starguiders have their first confrontation with the power. When they can control it, they are capable of the first level of guidance. This is actually the most dangerous of all levels because of the unpredictable nature of the power. Young pre-guiders can easily die at first trial or go mad from the touch of the power.
First, Second, Third and Fourth Trial - The differing levels attained by the guider as he or she progresses through the training. Assemblage discovered the power had varying degrees of strength, and each was denoted by a differing color. White was the simplest and most common and came with first trial or the coming to power. Blue denoted the second trial or the coming to knowledge, which enables one to learn quickly. It is at this stage you begin to develop your sight. Green denotes the coming to nature and gives you power over trees, grass, wind, rain, etc., helping them to be—well, more than they are. There is also a fourth trial, but it is very rare and is thought to be a combination of the first three levels.
Guider or Starguider - A member of Assemblage whose duty it is to teach and guide a young student through First Trial and beyond as necessary.
Guider's Sense - Not exactly prescience, but rather a guider's ability to "feel" there is something wrong or when there is pending risk. They can sense when someone is in danger, hurt, or even alive, when there is doubt. They can usually also sense someone else's emotions, especially strong emotions like hate, fear, anxiety, or even love. Guider's Sense usually comes only after Second Trial and gets stronger as the guider does.
Locare - A very rare gift among guiders. Those who have mastered the art of locare can find people, things, and places using their vias and this sense. Some with this ability can even pick up an object and gain a very accurate insight into anyone who has held it, similar to psychic readers.
Makhia - A legendary trial by battle fought between the gods to settle matters of great importance. These were usually fought so wars could be avoided and usually ended when one would concede. There are legends that the makhia was also sometimes fought by ancient kings and to the death. The winner would usually inherit the lands of the loser.
Power - That energy which emanates through a series of three points, forming a rough triangle. The belief is it starts from the star Ethos, then through the Crystal of Healing on Mathisma and then into a via held by a starguider. It is amplified by the resonance of musical notes sung by starguiders trained to control the intensity, direction, and wavelength of the power. It is known to incinerate on contact anyone not trained in its use. It is strongest at night when Ethos is high in the sky.
Pre-Guider - A student who has gone through first trial, but has not been ordained as a starguider yet. Many years of education and training are required before a pre-guider receives his or her via and are granted the rank of guider.
Sanctum - The structure that houses the knowledge of mankind in a great library and the Crystal of Healing. It is located on a very small island bridged to Mathisma and is tended by the Provost and the Keeper of the Books.
Starguider or Guider - A member of Assemblage whose duty it is to teach and guide a young student through First Trial and beyond as necessary. All members of Assemblage are commonly called guiders.
Starmoths - Small points of light that are summoned by the power. They "dance" in the air merrily and let off a soft tinkling sound, like suspended glass in the wind, which to most, is quite enjoyable. Their main attribute is that they detect evil that lies in others. The latter can be seen by their reaction to the one being tested. Despite their airy countenance, they can be quite terrifying if aroused by evil thoughts or lies.
Via - An instrument of varying sizes and shapea, which contains a piece of crystal that allows a guider to channel the power. It is usually an object that can be held in the hand such as a scepter or staff. However, many guiders have vias in the shape of a ring or pendant. The original vias were made from the Crystal of Healing, however, another source of crystal was found in the Imperium that worked as well, thus causing a quick early expansion of Assemblage.
Vision or Sight - Precognition experienced by many guiders, usually occurring during one of the trials and sometimes in dreams. Occasionally guiders can experience a vision even when awake.

Published on April 06, 2012 00:00
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