New Feat for PF1: Vital Opportunity
Just one feat from me today. At the current level of support of my Patreon, most of my posts each week are *supposed* to be just a single, short idea, with only a few bigger posts like yesterday’s. Given how much catching up to do I have after the past month being lost to flu-then-pneumonia, I’m going to try to stick to that level instead of the massive bonus content I’ve been pouring out. If you’d like to encourage me to go back to more big posts, of course joining my patreon is a great way to do so!
I like giving martials who are able to follow more than one tactical path (often fighters) ways to have them overlap. This is for those who can both manage Combat Reflexes and Vital Strike, which don’t offer much synergy on their own.
Vital Opportunity (Combat)You can choose to lay significant damage on a single foe who dropped their guard, rather than keep something in reserve for other opportunities.
Prerequisites: Dex 13, Combat Reflexes, Vital Strike, base attack bonus +8.
Benefit(s): The first time each round you make a melee attack as an attack of opportunity, you can apply the additional damage you would gain from Vital Strike, Improved Vital Strike, or Greater Vital Strike to the initial target of your attack. When you do so, you cannot take any other attacks of opportunity or reactions until the beginning of your next turn.
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