Pulp Fantasy Library: The Last Enchantment

The tale begins as "a shuddering man … his bloated eyes full of blood" is running through a dark forest, clutching "a glowing black talisman" in his hand and muttering to himself. The reader soon learns that the man is named Slorg and that the strange talisman he carries enables him to speak with a disembodied being called Teshwan. It's then that Elric enters the story, riding through the very same forest.
The horseman's long, sharply delineated skull was leper-white, as if stripped of flesh, and his slightly slanting eyes gleamed crimson. He wore a jerkin of black velvet caught at the throat by a thin silver chain. His britches, too, were of black cloth, and his leather boots were high and shining. Over his shoulders was a high-collared cape of scarlet and a heavy longsword slapped at his side as he pulled his steed to a standstill. His long, flowing hair was as white as his face. The horseman was an albino.Elric comes across Slorg, who begs him to aid him against the Hungry Whisperers, demonic beings who dog his trail. "Now why should I, my friend? Tell me that." Elric replies. Slorg then explains – or tries to explain – that he has been "profaned," but Elric quickly tells him that this is "none of my business." This doesn't sit well with Slorg, who becomes angry and tells the wandering Melnibonéan that, though he was "a man no longer," he was nevertheless "Siletah Slorg – Siletah of Oberlorn," a title that means nothing to Elric.
Elric, in turn, introduces himself and this elicits a reaction from Slorg, who calls him an "outcast." He then asks Elric again for aid. "Help me and I will tell you secrets – such secrets!" Elric remains disinterested and bids Slorg farewell. The strange man then threatens the Melnibonéan with his talisman's "last enchantment" if he does not do as he asks. When Elric urges his horse onward instead, Slorg calls upon Teshwan to perform "a deed of vengeance" against him.
Not long afterward, Elric finds himself transported to "a vast and lonely expanse of flat, grey stone" that he suspects is another world, one ruled completely by the Lords of Chaos, of whom Teshwan was undoubtedly one. Worse than that, his mighty runesword, Stormbringer, is dead.
Normally the blade, forged by unhuman smith for Elric's royal ancestors, was alive with sentience – throbbing with the life-force it had stolen from a hundred men and women whom Elric had slain. Once before it had been like this – in the Caverns of Chaos long ago.
Elric tightened his lips, then shrugged as he replaced the sword in its scabbard.
"In a world completely dominated by the forces of Chaos," he said, "I cannot rely on the powers which normally aid me in my sorcery. Thank Arioch I have a good supply of drugs about me, or I would indeed be doomed."
Elric presses forward and encounters another traveler, a man "dressed in green, a silver sword dangling in his right hand." The man tells Elric that he travels "to Kaneloon, for the Rites." The Rites, it seems, are performed by the Lords of Chaos to reform the world "into a fresh variety of patterns." Hearing this, he asks the man if there might be some way he could leave this realm of Chaos. The man suggests visiting the palace of Kaneloon. There, he might be able to convince the Lords to return him to his own world – or not, since "the Lords of Chaos are fickle." The man then disappears.
Elric makes his way to the palace and is given entrance by the guardian giant, who tells him that
"My masters order me to inform you that you may enter but that, having once come to the Palace of Kaneloon, you may never leave save under certain conditions."
"Those conditions?"
"Of these they will tell you if you enter. Are you reckless – or will you stand pondering?"
"I'll avail myself of their generosity," smiled Elric and spurred his nervous horse forward.
The remainder of the story details Elric's meeting with the Lords of Chaos, including Teshwan, whom Slorg beseeched to exact his revenge on the Melnibonéan. He must confront them and the aforementioned condition in order to return home: "You may leave only if you can create something which it has never occurred to us to create."
"The Last Enchantment" is short and evocative. Not only is the reader treated to seeing Elric attempt to outwit the Lords of Chaos to save himself, but we get to something of the nature of these mysterious beings and their role in the multiverse. It's fascinating, even thought provoking stuff, made all the more enjoyable because Moorcock keeps his philosophizing on a short leash. The story is not over-indulgent and Elric, despite his exile, does not much yield to his signature melancholy. Instead, we get tight, clever tale of almost mythological character, in which a mortal contends with godlike beings – and wins.
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