Thoughts on What We're Playing

Several weeks ago, I made a short post, in which I asked readers what roleplaying games they were currently playing, how often they met to play, and how long they've been playing their current campaigns. The response to the post was remarkable, garnering more than 150 comments, which I believe is the most of any post on this blog. Likewise, the information provided in the comments was genuinely insightful, since it afforded me a small window into not just the readers of my own blog but perhaps into the wider hobby and, especially, the amorphous OSR scene.

I say "perhaps," because I'm not certain how representative the comments were of anything, including the readership of this blog. While 150+ comments is unquestionably a significant amount, that number is less than 5% of Grognardia's daily visitors and Grognardia itself is a but a small drop in the ocean of RPG-related content online. Consequently, I'm reluctant to draw any broad conclusions from the comments, since, much like election polling, there's a certain degree of self-selection going on with regards to who is willing to take the time to comment. Nevertheless, I did learn a few worthwhile things from the comments, which I'd like to share with you today.

The first is that there's a lot of gaming going on. That's very encouraging to me, because I often get the impression that roleplaying is, for many people, more of an aspirational hobby than one in which they participate regularly. Whenever I hear the triumphalist claim there are now more people gaming than there have been at any time in history, I tend to be skeptical. I have no doubt whatsoever that more people are buying RPG products than at any point in history, but actually playing with them? I'm not so sure. Still, the comments to my post make it clear that many readers do still roll the dice regularly with their friends and, as I said, I find that heartening.

The second thing I learned is that, even though the commenters are playing a wide variety of games today, the vast majority of them are playing some version of Dungeons & Dragons, which should surprise no one. What did surprise me was how many of those playing D&D are playing the current edition and by a significant number. I have theories as to why this might be the case – chief among them being the ease with which to recruit players – but the raw fact is that, even in the old school sphere, many gamers have adopted the new hotness. 

Even so, good old Advanced Dungeons & Dragons, particularly in its Gygaxian First Edition, remains the go-to game for many commenters. Indeed, its popularity is only slightly less than that of the current edition and way ahead of that of any other game mentioned in the comments. Quite a few of you are also playing OD&D or one of its clones, with Old School Essentials, itself the new hotness within that realm, being more popular than Labyrinth Lord or even Swords & Wuzardry. Paizo's Pathfinder is another significant presence among commenters.

Outside of the world of D&D, there were several standouts, starting with RuneQuest. This surprised me a bit, though, in retrospect, it shouldn't have. In recent years, Chaosium has done an excellent job of rebuilding their most popular game lines, which is why Call of Cthulhu also figured prominently among non-D&D RPGs in the comments. Traveller was similarly well placed, thanks, I'd imagine, to the steady stream of product being published by Mongoose. I'm not a fan of the Mongoose version of Traveller, but I don't think there's any question that it's ensured the GDW classic still has a presence on game store shelves.

The third thing I learned is, while not the majority, there are still a fair number of commenters who are playing in campaigns that have been going on for more than two years. As an advocate of long campaigns, it's good to see this. That said, I also learned that many commenters are not involved in long campaigns and indeed many seem to play in lots of short-lived campaigns (and for a wide variety of reasons). I pass no judgment on these campaigns, having been in similar places in the past. I only note that the tendency toward campaigns that last two years or less than I first observed in the early 2000s, during the height of the 3e era, seems to have become a permanent feature of the hobby.

The final thing I learned is that online play, whether it be via video chat, virtual tabletop, or even forum-based play-by-post, is very popular. To some extent, this might simply be reflective of the disruptions of the last two years, which prevented more face-to-face gaming. On the other hand, I'd noticed a trend in this direction for years beforehand, in part, I think, because online gaming is so much easier to schedule and maintain. I know that's been true in my own life, so I can hardly blame anyone else of availing themselves of this particular technological boon.

Taken together, the comments suggest that roleplaying game campaigns are alive and well in 2022. At least some of my readers are indeed playing and playing regularly with their friends. That's absolutely delightful to hear, as I am ever more convinced that this hobby is a unique form of entertainment that is not merely fun in itself but that offers many benefits to its participants, not least of which being close contact with other human beings and exercise of the imagination. These are vital in my opinion and the world could use more of them both.

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Published on April 07, 2022 08:39
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