Do you post-mortem your Voice over projects?


One of the vestigial organs of my days working in the video game industry is my lingering subscription to Game Developer magazine. The signature feature of every issue is a section called Post-Mortem. Every month, a different game developer talks about the 5 things that went wrong and 5 things that went right. It’s very interesting reading.

So, do you post-mortem your voice over projects?

I’m not talking about glossing over the project on your way to Dairy Queen. I’m talking about writing down 2-3

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Published on March 22, 2009 22:13
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