One of the vestigial organs of my days working in the video game industry is my lingering subscription to Game Developer magazine. The signature feature of every issue is a section called Post-Mortem. Every month, a different game developer talks about the 5 things that went wrong and 5 things that went right. It’s very interesting reading.
So, do you post-mortem your voice over projects?
I’m not talking about glossing over the project on your way to Dairy Queen. I’m talking about writing down 2-3
Published on March 22, 2009 22:13