In games YOU have been in, or which YOU have run, do YOU remember any particular experiences of;
- Too many options, not enough direction, decision paralysis.
- Sense of a loss of freedom, a muting of interest, feeling like you are just "going through the motions"
- Any "just right" states where the range of presented options and possibilities synergised really well and seemed to both guide and allow play.
In those situations;
- Can you describe the situation as it occurred?
- What games were they? (if it published adventures you don't have to name them if you don't want to.)
- Did you notice anything about the adventure design that made them that way?
Published on March 21, 2022 13:37