The game-making lessons we learned are: Button combos don’t have to be complicated if the designers leverage “domains of knowledge” (also mentioned: Caleb’s video, “Button Combinations Should Be Complicated! Why Aren’t They? (Video Game Controls)” “input recycling”… “input pairing”…? Almost every virtual action in the game shares a physical input with another virtual action […]
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Published on February 27, 2022 07:30