A Radical Proposal (Part II) Follow-Up

Last week, I proposed, without explanation, the names of six abilities – Strength, Knowledge, Willpower, Dexterity, Constitution, and Acumen. Readers quite reasonably assumed these abilities were intended as replacements for those in Dungeons & Dragons. In truth, they're part of my process of thinking out loud about The Secrets of sha-Arthan setting that I'm continuing to develop, albeit more slowly than I'd like. Now, the rules for Secrets are based heavily on those of D&D, specifically those found in the Basic and Expert rulebooks (and their closest contemporary clone, Old School Essentials), so there's a fair degree of overlap. Nevertheless, most of my thoughts on these matter pertain specifically to this current project of mine, even if there is applicability to D&D more generally.

After further thought and reading many of the comments posted to that post and related ones, my thinking continues to shift. However, in the interests of furthering what has proven to be a very useful conversation – and I'd like to thank everyone who's offered their own thoughts – I wanted to explain where I was coming from when I put together that last of six abilities.

Strength: Of all the ability scores in D&D, this is the one with which I have the least issues. I believe a measure of a character's physical strength is much needed, especially in a game where melee combat plays such an important role. In addition, I want some way to measure how much weight a character can carry unaided and this seems as good a way to do it as any other I've seen. 

Knowledge: I've long been unhappy with Intelligence as an ability. Most of the time, it's taken as a measure of how much a character knows. Look, for example, at its only explicit use in OD&D, namely, how many languages a character can speak. Given this, I thought it made some sense to shift the ability into something closer to education, both formal and informal. 

Willpower: I think I now favor the term "Will," but the point remains that I dislike Wisdom even more than Intelligence. Wisdom has always been a weird, catch-all ability, simultaneously being the prime requisite for clerics and a gauge of a character's resistance to magic/mental attacks and his perceptiveness, among other things. It's a mess and I thought focuses on the mental fortitude aspect made the most sense, especially given that sha-Arthan has no cleric class.

Dexterity: I kept this one around mostly out of tradition. Its long association with missile combat seems reasonable and, being a Holmes baby, I can't help but imagine it as being important to the determination of individual initiative (even as I now favor simpler group initiative). Then there's the matter of defensive bonus introduced in Greyhawk about which I am ambivalent. If I had better ideas, I might change or eliminate this entirely.

Constitution: Part of me wants to roll this ability into Strength to create a new one, like Physique or something, but, again, the pull of tradition kept it around. I am conflicted about the hit point bonuses for high scores (since I prefer lower hit point totals overall), but I do like "withstand adversity" and its later developments. 

Acumen: Empire of the Petal Throne has no Charisma score and that's probably influenced my thinking in replacing it (there's also the way other RPGs treat the matter). Instead, I opted for a broader ability that measures a character's ability to "read the room" to facilitate advantageous social interactions, whether to persuade, intimidate, or deceive. This is better suited to the kinds of campaigns I run, which include lots of diplomacy and intrigue.

This was my thinking when I wrote my post last week, but, as I said above, my thoughts remain in a state of flux. I have some vague notions now to cut down the abilities to five and associate them with sha-Arthan's elemental system and/or the saving throw categories. I also have equally vague notions to expand the list of abilities beyond six to include additional qualities I'd like to see quantified. It's all frankly a whirl at the moment and it may be some time yet before I've seen my way through to ordering my thoughts. For now, I continue to muse.

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Published on February 17, 2022 09:23
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