An Aside re: Charisma
From Chivalry & Sorcery (1977), p. 6:
CHARISMA
Charisma is the ability of a character to arouse popular loyalty and enthusiasm by the force of his own personality and reflects his ability to command men in battle. It is a natural talent growing out of other characteristics. To find a character's basic Charisma, add his Intelligence, Wisdom, Appearance, Bardic Voice, and Dexterity scores, and divide the total by 5. If he is over 6 feet tall, add 1 point. Add all bonuses to the total.
From RuneQuest (1978), p. 12:
Charisma is a nebulous quality, and increasing or decreasing it is often up to the referee's whimsy. However, the following instances can have some effect:
a. Each 25% skill with Oratory learned increases a character's CHA by 1 point. Maximum of 4 points.
b. Each 25% increase in the use of one's main weapon (after 50%) adds 1 point. No limit to points.
c. Possession of good, showy, magical objects raises CHA by 1 point. Just 1 point is gained here. It does not matter if the character has just one or one hundred showy items.
d. Successful leadership of an expedition (i.e., the loss/gain ratio is satisfactory) can add a point to the character's CHA. A character may roll his CHA as a percent or lower for a gain, or the Referee may have some other criterion.
e. Unsuccessful leadership can lose CHA. A really disastrous expedition can cause the leader to have to make his CHA as a percentage or lose 1 to 3 CHA points.
James Maliszewski's Blog
- James Maliszewski's profile
- 3 followers
