A New Challenge from TSR

One of the things that strikes me about some of the game companies of my youth, like TSR, is how many different games they produced – so many, in fact, that, even a TSR fanboy like myself, couldn't keep up with them all. I owned (and played) most of TSR's RPGs and many of its boardgames, but there were still several that escaped my grasp.

I was reminded of one of them, Knights of Camelot, when I saw this advertisement on the back cover of White Dwarf #22. Was this ad unique to the UK market? If it wasn't, I never saw it prior to this point. Mind you, I never actually saw Knights of Camelot itself outside of the pages of TSR's "Gateway to Adventure" catalog. That's odd, because my local area had excellent distribution of gaming products generally and it was rare that at least one of the game or hobby shops I frequented didn't stock a given product. Judging from the exorbitant prices of used copies of the game, I'm guessing its print run might have been small.

This is a pity. In looking into the game, Knights of Camelot seems quite interesting. For one, it's designed by Glenn and Kenneth Rahman, who are probably best known for another TSR design, Divine Right. For another, it's illustrated by Jeff Dee, Dave Sutherland, Dave LaForce, and includes a map by Darlene that looks quite stunning from the images of it I've seen. 

Looks like I have another game to add to my list of white whales …
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Published on January 10, 2022 07:00
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