Retrospective: Battledroids

Unfortunately for me, I never saw the game at any of my local hobby shops and soon forgot about it. It wasn't until several years later, when I started college that I again encountered Battledroids, though by this time FASA had changed its name to Battletech, the name by which it is known nowadays. What grabbed my attention at this time wasn't the game itself. Rather, it was a huge map I saw hanging on the wall of a game store that depicted the Inner Sphere, the interstellar setting of Battletech. I'm a sucker for maps, as many gamers are, and this one, filled as it was with literally hundreds of named star systems, was immensely attractive to me. Equally appealing were the illustrations (by David Dietrick) of soldiers and mercenaries from the Battletech setting. The variety of their uniforms impressed me greatly; those illustrations suggested that the Inner Sphere had a history and a culture (or cultures) and I wanted to learn more about it.
I did eventually get to see the original Battledroids game, which was very simple. The rules were contained in a 32-page booklet that covered basic, advanced, and expert play. I remember thinking this was an interesting way to present the game, since it allowed a newcomer to play a simple version of it almost immediately upon opening the box. The later sections added to that simple version by introducing layers of complexity. The other thing I recall liking about the rules were the record sheets for the battledroids. They had a diagram of each droid that included little checkboxes to keep track of damage. I won't claim this was an inspired design or that no one had ever done it before, but I thought it simultaneously both elegant and immersive.
The game also included map sheets, cardboard markers and tokens, and two plastic battledroid figurines, along with dice. Those little plastic models, as terrible as they were, demonstrated to me the possibilities of this game. The thought of an entire tabletop battlefield filled with these little war machines captured my imagination and I looked forward to the inevitable release of metal versions from Ral Partha. Though I owned a few science fiction miniatures, they never evoked much from my imagination, I'm sorry to say. I saw great potential in the battledroids, though.
The rulebook provided an overview of the setting of Battledroids, talking about the collapse of the United Star League and the Dark Age of the Succession Wars that followed. The term "Dark Age" is no hyperbole; the five successor states of the League have lost the ability to make new battledroids, making them immensely valuable – and their pilots (or droidwarriors, as they were called) celebrated. Battles are fought over resources to maintain and repair the existing battledroids and the rulebook provides information on the nature of this warfare in the 30th century. I don't know that any of this holds up to much scrutiny but there's no question that I found it all quite compelling at the time.
Even now, I find the idea of the Battletech setting very attractive, even if I'm not sure I fully embrace it enough to enjoy it uncritically. The fact that Battletech today still exists is proof, though, that FASA succeeded in creating something imaginatively enduring. And to think it all began with a couple of little plastic figures and some cardboard cut-outs. Not bad!
Published on December 07, 2021 21:00
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