Metroid: Zero Mission is an Exciting (and Sometimes Tense) Adventure
As we approached the release of Metroid Dread, I decided to catch up on the Metroid games I hadn’t played yet.
…I’m working on it, okay??
I recently finished playing Metroid: Zero Mission for the first time, after dragging out my Wii U since it didn’t look like a port was coming anytime soon.
Zero Mission is a remake of the first Metroid game. It’s only the second Metroid game I’ve played, having finally finished Metroid Fusion a few years ago, but I love the basic exploration-driven principles of the genre.
So I had a great time exploring in Zero Mission and backtracking whenever I could access new areas, although I missed a lot of the hidden items since some felt too tricky for me to spend the time trying to find them.
Some of the boss fights were tricky for me, but I did manage to get through them. And the section at the end (which I understand was added for Zero Mission) was surprisingly tense. I liked that a lot.
It’s less story-driven than Fusion was, and Fusion wasn’t too story-driven to start with. Still, I come to this genre for the gameplay first and foremost, despite my love for story-driven games, so I can’t complain about that.
Overall, I’m happy I went back and played Zero Mission. Now I’ve played two Metroid games, so I only have a few more to go! How do you feel about Metroid: Zero Mission?
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